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[WIPz] DarNified UI F3


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#1
DarN

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~ DarNified UI F3 ~

by DarN


Thread history: I II III IV V VI VII VIII



If you're unfamiliar with DUI for Oblivion, the goal is to make the UI look more at home on the PC. This means smaller fonts, more visible items in the lists, and scaling of some elements. Though improved, the F3 ui is a little too big for my taste, hence DUI F3. As with the other version, I will try to implement settings where appropriate. Settings can be found in Data\menus\prefabs\DUIF3Settings.xml.


Dialog Menu

The NPC name has been moved, the font changed, and the number of items is dynamic.

Screens:
[Talking] - [Topic list]


Barter Menu

Number of visible items in the lists is dynamic (typically ~21 with font size 14), and the font changed.

Screens:
[F3 Default] - [DarNified]


Container Menu

Same modifications as the Barter Menu.

Screens:
[DarNified Container Menu]


Pipboy Menus

This includes the Stats, Inventory, Repair, and Map Menus.

Screens:
[Stats P1] - [Stats P2] - [Stats P3] - [Stats P4] - [Stats P5]
[Inventory P1] - [Inventory P2]
[Map P1] - [Map P2] - [Map P3] - [Map P4] - [Map P5]
[Repair Menu]


System Menus

This includes all the menus reachable from the Start Menu. Currently only has the Start Menu itself. You can remove the LIVE button in the config (I'm sick of clicking it when I don't mean to). Also added DUI and F3 version numbers.

Screens:
[No Live]


Sleep/Wait Menu

Shows when you Sleep/Wait...!

Screens:
[Sleep]


Repair Services Menu

Comes up when you choose to repair items at a vendor.

Screens:
[Repairing at Moira's]


Quantity Menu

Goes with the Barter Menu.

Screens:
[How Many?]


Message Menu

Used for short messages, and undoubtedly in many mods to come. :)

Screens:
[Do you really wanna?]


LevelUp Menu

Shows when you get enough XP to level up.

Screens:
[Page 1] - [Page 2]


Tutorial Menu

Shows when you click help in the Pause Menu, and at various stages at the beginning of the game.

Screens:
[Hälp!]


HUD

The HUD has been completely transformed. You have full control over scale, color, visibility, and positions. Open the config file to see what more can be done to it.

Screens:
[Default colors] - [Custom colors]


Chargen Pack

This pack contains the RaceSex, Chargen and the TextEdit Menus.

The RaceSex Menu list has been reworked with new sliders and numbers for these. A substitution for font 5 was made to make the list more readable. The numbers mimic the values you'll see in the CS (* 100). The Chargen Menu is modeled after the LevelUp Menu.

Screens:
[Name entry] - [RaceSexMenu] - [S.P.E.C.I.A.L] - [Tag skills]


V.A.T.S

The V.A.T.S has been redesigned to use the meters from the HUD. You can set the visibility of these independently of their HUD visibility settings. An option to hide the hit % chance info was also added to make a tad more exiting should wish it. :)

Screens:
[V.A.T.S]


Install FOMOD:
  • Back up your menus folder if you have one.
  • Extract zip to Fallout 3\fomm\mods
  • Activate the mod in FOMM Package Manager
Install 7z:
  • Back up your menus folder if you have one.
  • Extract to Fallout 3\Data.
  • Activate DarNifiedUIF3.esp in FOMM or the F3 launcher.
  • Edit your Fonts section like so in the ini:
    [Fonts]
    ;sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
    sFontFile_1=Textures\Fonts\DarN_FranKleinBold_14.fnt
    ;sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
    sFontFile_2=Textures\Fonts\DarN_FranKleinBold_16.fnt
    sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
    ;sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
    ;sFontFile_4=Textures\Fonts\DarN_FranKleinBold_Otl_12.fnt
    sFontFile_4=Textures\Fonts\DarN_Sui_Generis_Otl_10.fnt
    sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
    ;sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
    ;sFontFile_6=Textures\Fonts\DarN_PetitaMedium_Outline_18.fnt
    ;sFontFile_6=Textures\Fonts\DarN_Forgotten_Futurist_Otl_18.fnt
    sFontFile_6=Textures\Fonts\DarN_Sui_Generis_Otl_13.fnt
    ;sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
    sFontFile_7=Textures\Fonts\DarN_Libel_Suit_Otl_24.fnt
    ;sFontFile_7=Textures\Fonts\DarN_Klill_Outline_20.fnt
    sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
  • Make sure bInvalidateOlderFiles is set to 1 in the ini.
The ini:
XP = My Documents\My games\Fallout3\FALLOUT.INI
Vista = Users\YOUR NAME\Documents\My Games\Fallout3\FALLOUT.INI



Uninstall FOMOD:
  • Deactivate the mod in the FOMM Package Manager
Uninstall 7z:
  • Remove the files copied. Keep track if you use more UI mods, or just delete the menus folder if this is the only one.
  • Delete Meshes\terminals\playerfacelights01.nif
  • Delete Texures\darn
  • Revert any ini changes made.
Usage:
The only things you'll notice to begin with are the new fonts and scale changes. I have tried to keep as close to the original look as possible beyond these. To further customize the UI, open the config file (prefabs/DUIF3Settings.xml), and have a look at the options there. I've tried to place comments in there as much as possible to explain the various options. Happy tweaking. :)


Troubleshooting:

Should you experience CTD's or other difficulties,
  • Make sure to edit the ini properly
  • Verify that all files are where they should be
  • Make sure none of the files are listed in ArchiveInvalidation.txt
  • Test the mod by itself - no other mods installed
Known issues:
  • The highlighted limb in V.A.T.S is an imagespace effect hardcoded to use the (game options') HUD color. This can't be fixed from xml, so you might wanna set your HUD color to something matching in the options menu.
Download Alpha 9.2 - FOMOD version
Download Alpha 9.2 - 7z version

Changes a8 - a9:
  • Fixed wrong font used in PipBoy Stats Menu tabs
  • Fixed Xbox360/Keyboard navigation for the Start/Pause Menus with "Live" hidden
  • Fixed "invisible pages" in Stats Menu
  • Fixed Dialog Menu growing off screen with too many topics (eg. CRAFT)
  • Fixed wrong brightness values for red meters and compass enemy npc icons
  • Fixed Hacking (Chargen Menus now use font 6 by default)
  • Improved Chargen portrait lighting
  • Added new alternative for font 4
  • Added V.A.T.S Menu
  • Added several new settings and made numerous small fixes throughout
  • Added FOMOD version
Changes a9 - a9.1:
  • V.A.T.S: Fixed CND meter with melee weapons equipped
  • V.A.T.S: Fixed NPC health meter using hostile colors for friendly NPC's
  • V.A.T.S: Fixed Predicted damage display on NPC health bar only on left side
  • FOMOD: Added rudimentary script to edit the ini with the default font setup
Changes a9.1 - a9.2:
  • V.A.T.S: Fixed meter colors
  • Map Menu: Fixed notes clipping
  • HUD: Centered Info area action text and shortcut
  • HUD: Redesigned HUDDynamicColors -
    - Removed "green" level
    - New settings for warning levels

Edited by DarN, 03 April 2009 - 02:16 AM.


#2
pintocat

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EDIT: I need to learn to read the version numbers better. No font 5 'fix' yet, haha. :embarrass: :whistle:


Font 5 replaced? So hacking is fixed? I'm at work, any pics of the new font in action? :D :celebration: :foodndrink: :celebrate:

Edited by pintocat, 17 March 2009 - 01:28 PM.


#3
OnlyToast

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Font 5 replaced? So hacking is fixed? I'm at work, any pics of the new font in action? :D :celebration: :foodndrink: :celebrate:

Found examples (not in game) of the font if anyone is curious and can't try it yet like me :P
http://www.urbanfont...Sui_Generis.htm does look terminal-y to me. :)

That's still Alpha 8, which introduced the new font, the last thread is just at post limit. ;)

#4
DarN

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From the previous thread:

I'm having a bit of trouble with the dialogue menus after installing this. When choosing from dialogue options the text is really big in comparison to the size of the textbox. For example when talking to the overseer your given 3 options, I can only see 2. From the screenshots for this I figure I should be able to see all of them. I'm pretty sure I've installed this correctly and I have edited the fonts in the FALLOUT.ini (in My Games/Fallout 3). The only change I made from what is posted in the OP is changing font 5 (ie switching which one was commented)

Any help would be great, thanks

I need pics!

is it possible to make the HUD size doesn't change if we enter VATS? What code I have to change?

I havent released V.A.T.S yet...

This mod is one of my most checked for updates. How's the website coming along? Getting itchy with anticipation.

The site has got all the features I wanted now. There are still a few bugs here and there, and I need to come up with a proper upgrade plan to get the old forum in there without destroying everything...

Here's a sneak-peek:
[Dark] - [Light] - [Side Panels can be hidden]


pintocat,

That is the alpha 8 changelog... The "Font 5 replaced" line is what caused the hacking mess in the first place. :)

#5
pintocat

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Doh :facepalm:

:P

#6
GrayeWolf

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Current ini fonts section

[Fonts]
;sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
sFontFile_1=Textures\Fonts\DarN_FranKleinBold_14.fnt
;sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
sFontFile_2=Textures\Fonts\DarN_FranKleinBold_16.fnt
sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
;sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
sFontFile_4=Textures\Fonts\DarN_FranKleinBold_Otl_12.fnt
sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
;sFontFile_5=Textures\Fonts\DarN_Sui_Generis_Otl_14.fnt
;sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
;sFontFile_6=Textures\Fonts\DarN_PetitaMedium_Outline_18.fnt
sFontFile_6=Textures\Fonts\DarN_Forgotten_Futurist_Otl_18.fnt
;sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
sFontFile_7=Textures\Fonts\DarN_Libel_Suit_Otl_24.fnt
;sFontFile_7=Textures\Fonts\DarN_Klill_Outline_20.fnt
sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt

Problem

PIPboy issue

As you see, Status, S.P.E.C.I.A.L., and Skills sort of bleed together. I use 1280x800 screen resolution as I have a 16:10 monitor. Any tips or font changes I can make?

#7
DarN

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The tabs below seem to be using font 5, which clearly is not the right choice when using the original one. :P I don't recall making them use 5 though... Is this the same in the inventory and map menus?

#8
GrayeWolf

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The tabs below seem to be using font 5, which clearly is not the right choice when using the original one. :P I don't recall making them use 5 though... Is this the same in the inventory and map menus?


The reason I changed font 5 was to fix the computer hacking issue.


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