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[Relz] Oblivion -Elys- Uncapper ( OBSE plugin ) #2


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#1
Elys

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This topic is the continuation of :
[Relz] Oblivion -Elys- Uncapper ( OBSE plugin or patch )


Download links:

Oblivion -Elys- Uncapper v0.96.zip

Note: How to switch from Legendary Mastery to the Uncapper


Other mods using the Uncapper:

[Rel] Nanite's Legendary Alchemy for Elys Uncapper
[Release] Grandmaster of Alchemy
[Release] Legendary Abilities, Adds Benefits for Skills over 100
[Beta/Relz] Alchemical Formulas



================================
Oblivion -Elys- Uncapper v 0.96
================================

1. Description
2. Requirements
3. Installing
4. Uninstalling
5. Backup
6. Conflicts/Known Errors
7. Credits
8. Contact and Information
9. Disclaimer
10. Tools used

===============
1. DESCRIPTION
===============

This mod increases the hardcoded ATTRIBUTES and SKILLS, level caps from 100 to 200 for all actors in game including the player.
The following hardcoded formulas have been modified to make use of attributes and skills up to level 200:
- WEAPON DAMAGE
- HAND TO HAND DAMAGE
- MAGICKA COST

So the Blade, Blunt, Hand to Hand, Athletics, Acrobatics, Marksman Illusion, Conjuration,Mysticism, Alteration, Destruction, Restoration benefit from the uncapped values.

================
2. REQUIREMENTS
================

Oblivion version 1.2.0416 is required.
Oblivion Script Extender ( http://obse.silverlock.org/ ) version 0012 or above.

==============
3. INSTALLING
==============

Copy OBSE_Elys_Uncapper.dll to your "<Oblivion installation folder>\DATA\OBSE\Plugins\"
   ( by default "C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\" )

================
4. UNINSTALLING
================

Remove OBSE_Elys_Uncapper.dll from your "<Oblivion installation folder>\DATA\OBSE\Plugins\"
   ( by default "C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\" )

===============
5. BACKUP
===============

As a surviving gold rule, always backup all your save games before trying a new mod. Better safe than sorry. It applies to this mod as well.

============================
6. CONFLICTS / KNOWN ERRORS
============================

The only conflicting mods I can think about, are mods that have been designed to alterate or expand how the character levels up with workaround scripts to the hardcoded level 100 caps.

===========
7. CREDITS
===========

 Thanks to OBSE team for their nice work on Oblivion Script Extender :)

===========================
8. CONTACT AND INFORMATION
===========================

Elys on Bethesda Forums ( http://www.bethsoft.com/bgsforums/ )

===========================
9. DISCLAIMER
===========================

This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software.

==================
10. TOOLS USED
==================

CheatEngine ( http://www.cheatengine.org/ )
Delphi 2007 for Win32 ( http://www.codegear.com/products/delphi/win32 )
Hex Workshop ( http://www.hexworkshop.com/ )
IDA PRO ( http://www.datarescue.com/idabase/ )

The original discussion/request topic is Simple Skill/Attribute cap remover?

Edited by Elys, 18 August 2008 - 05:02 PM.


#2
argochris

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I have OBSE in my Oblivion root dir, so does that mean the dll gets dropped into a /plugins/ subdir?

#3
Elys

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I have OBSE in my Oblivion root dir, so does that mean the dll gets dropped into a /plugins/ subdir?


Yup, in Oblivion root directory\Data\OBSE\Plugins\

#4
Darina

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Yay! Thread 2 finally! This mod is a hidden champion! :goodjob:
Will never again go without it!

Greetz! Darina

#5
Dude43

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love this mod, can't wait for all the skill to be uncap

#6
shadowchao

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I'm sorry, this is probably a very noob question but I cannot find the Date/OBSE/plugins folder. I tried unpacking Obse_0014a.zip again but no folder showed up nor was it mentioned anywhere in the readme's. Help would be much appreciated.

#7
showler

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OBSE doesn't have plugins by default, so you have to create the directory given to you in the readme.

#8
shadowchao

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Ok, thanks. In the readme it says by default the folder should exist. I probably just misinterpreted it.

#9
showler

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Yeah, actually only the C:\Program Files\Bethesda Softworks\Oblivion\Data part is default. The OBSE guys have mentioned making the plugins folder part of the OBSE install soon, since there are starting to be a few plugins for it now.

#10
Sneakgab

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In the OBSE log, I get this:

''OBSE: initialize (version = 14 010201A0)
oblivion root = C:\Program Files\Bethesda Softworks\Oblivion\
plugin directory = C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\
patched''

Indicating that Elys uncapper is not being loaded. I have created the file directory (made OBSE folder-- Made Plugins folder- extracted dll here) and extracted into that directory. I have OBSE v 14.a.

help please?

#11
Elys

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In the OBSE log, I get this:

''OBSE: initialize (version = 14 010201A0)
oblivion root = C:\Program Files\Bethesda Softworks\Oblivion\
plugin directory = C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\
patched''

Indicating that Elys uncapper is not being loaded. I have created the file directory (made OBSE folder-- Made Plugins folder- extracted dll here) and extracted into that directory. I have OBSE v 14.a.

help please?


Where is OBSE_Elys_Uncapper.dll file ? ( Give the full path )

Edited by Elys, 12 April 2008 - 06:43 AM.


#12
Sneakgab

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The exact filepath copied from properties.
''C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins''

Does this help pinpoint my silliness. :D

#13
Elys

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The exact filepath copied from properties.
''C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins''

Does this help pinpoint my silliness. :D


Then I dunno where lies your problem :shrug:

#14
Sneakgab

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Dang. Is the uncapper supposed to be 12kb and an application extension?

#15
Elys

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Dang. Is the uncapper supposed to be 12kb and an application extension?

11 776 bytes, CRC32 = E533E29B, Application Extension

Edited by Elys, 12 April 2008 - 07:37 AM.


#16
Sneakgab

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I did get windows updated recently. Maybe a change to Win32?. Doubt it though, otherwise people with updated WinXP would be getting problems. AFAIK this mod even works for Vista. Am I supposed to make the folders in a special way? I just made plain file folders.

Maybe I should try re-downloading? (I use XP btw).

''CRC32 = E533E29B'' Can I check this to determine if the file is corrupt or something?

Edited by Sneakgab, 12 April 2008 - 07:53 AM.


#17
Elys

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I did get windows updated recently. Maybe a change to Win32?. Doubt it though, otherwise people with updated WinXP would be getting problems. AFAIK this mod even works for Vista. Am I supposed to make the folders in a special way? I just made plain file folders.


No, nothing special is required.

What about your eventual Antivirus ? I'm not aware of any false alarm antivirus problem with the Uncapper, but since I have no idea what is wrong for you, try to disable your antivirus for a test ?

''CRC32 = E533E29B'' Can I check this to determine if the file is corrupt or something?


Yes if you have mean to see the CRC. But I think you would get more an error than nothing if the DLL was corrupted anyway.

The obse.log shows that when you starts OBSE, it does not see any DLL in the \Plugins\ folder. So if OBSE_Elys_Uncapper.dll is installed correctly, I have not idea why OBSE does not see it on your system.

Edited by Elys, 12 April 2008 - 08:06 AM.


#18
Sneakgab

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Would that mean disabling auto-protect temporarily? I use Symantec. If that doesn't disable I'm not sure how I'm supposed to do it.

#19
Elys

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Would that mean disabling auto-protect temporarily? I use Symantec. If that doesn't disable I'm not sure how I'm supposed to do it.


Yes. I really doubt Symantec may be the problem however.

#20
Sneakgab

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My humble apologies.... I am a silly fool at times. Discovered I just opened the WRONG file lol. Looking at the real log file, I get this:

OBSE: initialize (version = 14 010201A0)
oblivion root = C:\Program Files\Bethesda Softworks\Oblivion\
plugin directory = C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\
checking plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Uncapper.dll
plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Uncapper.dll (00000001 OBSE_Elys_Uncapper 0000005E) loaded correctly
patched
OBSE: deinitialize

That seems about right if I'm not mistaken.


Instead of the obse text doc I accidentally opened up the obse LOG0 file before.

I still get: ''this is not a valid Oblivion plugin file'' in the data launcher though. However, I'm not sure if this is a problem. Probably not since the uncapper loaded correctly anyway.

Well, sorry for being an @$$ and wasting you're time opening up a similarly named file by error.

#21
Elys

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It shows the Uncapper is loaded correctly.

As for ''this is not a valid Oblivion plugin file'', I dunno what you've done, but the Uncapper is not related at all with Oblivion Plugins.
And if you attempted to install the DLL as some Oblivion plugin using whatever trick you may have done, for sure Oblivion won't like it :P
Check your Oblivion Data options, you prolly have one bad plugin file activated in the list.

Edited by Elys, 12 April 2008 - 08:25 AM.


#22
Sneakgab

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Makes sense. Will do and thanks for the help. :)

#23
bigubermage

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umm. . . sorry for this seemingly really stupid question, but I can't extract the folder for some reason (says it's corrupted or something)

#24
showler

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Re-download. It works on this end.

#25
BotMan

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yo elys, just a question, my akills above 100 are showing as green text, and yesterday I've installed darkui interface, noticed it displays the bonus applied when skills are green texted, +1 +5 10+ and so on, so now I can see that some of my skills are 101 +9 (ending up 101 of course) but others are 102 + 8... so, isnt they supposed to be 100 + bonuses? or is that ok after all?

#26
showler

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yo elys, just a question, my akills above 100 are showing as green text, and yesterday I've installed darkui interface, noticed it displays the bonus applied when skills are green texted, +1 +5 10+ and so on, so now I can see that some of my skills are 101 +9 (ending up 101 of course) but others are 102 + 8... so, isnt they supposed to be 100 + bonuses? or is that ok after all?

Elys' uncapper doesn't work like other +100 mods. It doesn't hold you to below 100 and then add bonuses to make up the difference. It changes the games internal settings to allow you to go up to 200. So you should continue to go up 100, 101, 102...200 with any item or magic bonuses on top of those.

#27
BotMan

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Elys' uncapper doesn't work like other +100 mods. It doesn't hold you to below 100 and then add bonuses to make up the difference. It changes the games internal settings to allow you to go up to 200. So you should continue to go up 100, 101, 102...200 with any item or magic bonuses on top of those.


I understand, I've used the player.setav blade command to change it to 0 just to test, and I was left with the above 100 bonuses only, wich was 13 green points, but what i'm not understanding is that, my blade skill before that was 115, so my skill was 102 + 13 bonuses wich, I believe the 13 points is due elys's mod running, but in any case, how could my blade skill go 102 after all? wasnt supposed to go up to 100 and then only bonuses gets applied? there's also some other skils that 101 + bonueses as stated, and I can se those because I'm using darnui, I might be all wrong, or either everything is fine, it is just not showing correctly, the fact is that I used legendary mastery before, and I'm afraid I've messed up something.

#28
showler

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You were previously using Legendary Mastery. Did you use the transfer file that Elys provided to transfer your character to the uncapper?

I believe what happens is that LM fakes the "over 100" setting with bonuses. When you switch to Uncapper I think it reads your "experience" in a skill and sets your skill appropriately. Which may be why you suddenly jumped to over 100.

You could save a game and then run UOP's stat restore or Mentalor's stat restore just to make sure you aren't bugged. Drop any items that provide bonuses, first.

#29
BotMan

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You were previously using Legendary Mastery. Did you use the transfer file that Elys provided to transfer your character to the uncapper?

I believe what happens is that LM fakes the "over 100" setting with bonuses. When you switch to Uncapper I think it reads your "experience" in a skill and sets your skill appropriately. Which may be why you suddenly jumped to over 100.

You could save a game and then run UOP's stat restore or Mentalor's stat restore just to make sure you aren't bugged. Drop any items that provide bonuses, first.


no no, I just removed legendary, clean saved, and then used elys's, I can't figure if it "left" anything in my game so now its pretty messed.

heres a Pic of how is it looking

#30
showler

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I don't understand. What was your blade skill under LM?


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