Jump to content

Photo

Discussion for Workshop Paid Mods - Thread 9


  • This topic is locked This topic is locked
205 replies to this topic

Poll: [Requested] Do you support this notion? (168 member(s) have cast votes)

Do you support Bethesda & Valves 'Paid Items Workshop' for Skyrim?

  1. No. I do not support it. (143 votes [85.12%])

    Percentage of vote: 85.12%

  2. Yes. I support it. (4 votes [2.38%])

    Percentage of vote: 2.38%

  3. I am neutral. (21 votes [12.50%])

    Percentage of vote: 12.50%

Vote

#61
Gheart

Gheart
  • Members
  • PipPipPipPip
  • Master
  • Joined: 11-June 11
  • 6570 posts
  • Location:Aetherius, awaiting to return to Tamriel

You're going to have to wait and see. It will still be a huge hit regardless of how many people try and boycot it. I mean look at some of these FPS games!

 

I don't really care about how well it sells, and if it ISN'T a platform for microtransactions I will buy it. However, Fallout 4 is no longer on my preorder list, nor day one buy list.



#62
andyw

andyw
  • Members
  • PipPip
  • Disciple
  • Joined: 14-August 03
  • 1906 posts

It's not about making a mod for myself anymore and share it, working with the community to improve it, it's about how do i best sell my stuff.

 

Only if you choose. That's the point. You don't have to make a mod that will be popular enough to sell, and you don't have to sell it even if it is. If you can afford the time to make and a release a mod for free, then you can just do that.

 

The only time making a mod must become about "how do i best sell my stuff" is when you can only afford to make it at all if you sell it. In which case I'd strongly advise you not to waste your scarce time and effort making mods, because the chances you'll make enough money from it to justify the time and effort is vanishingly small.

 

Mod making is one of those ultra-borderline commercial/artistic efforts like freelance art. Or creating webcomics. If you're doing it as a hobby, you can carry on doing it just as a hobby. If you expect to maximise your income from it, and focus your efforts on doing so... well, don't give up the day job, because you'll probably fail.

 

But choosing to make a mod the way you like, and then charging a small price for it, doesn't mean you can't share tips and help and be supportive of other modders, or work with the community to make your own mod/s better.



#63
Cider!

Cider!
  • Members
  • PipPipPipPipPip
  • Patriarch
  • Joined: 13-August 11
  • 11176 posts
  • Location:Port Telvannis

snip


I understand you want to be paid for your time but it's better to ask for donations, this paywall will do nothing but split the community and you know what, day three into this and we're already at each other's throats. Mod resource packs are being taken down because people are afraid of their work being stolen and sold, we already have a case of people charging for poor workmanship, we have a case of an asset thief already and at this point the whole thing stinks of what happened to the Sims community.

#64
FlojoRojo

FlojoRojo
  • Members
  • Adept
  • Joined: 26-February 15
  • 276 posts
  • Location:Bliss, Shivering Isles, looking at a starry night sky!

This mod for pay idea is ugly. Especially running it through Steam/Valve.  Heck, connecting Beth's games to Steam/Valve was itself a horrible idea, one that I only very grudgingly tolerate because the TES games have been so great.  But one of the great things about them is the ability of the community to share mods -- I say, share, not sell.  But then, I don't get any mods off of Steam anyway -- Nexus is far better.  Yet even Nexus it seems may be drawn into this fiasco.  What a sorry disappointment! Ugly, just ugly. 



#65
Vaen

Vaen
  • Members
  • PipPipPip
  • Diviner
  • Joined: 18-June 11
  • 4946 posts
  • Location:Flyyyin'~ flyyin' in the skyyyy~ Cliff Racer flys so high~ flyinnn'~

I understand you want to be paid for your time but it's better to ask for donations, this paywall will do nothing but split the community and you know what, day three into this and we're already at each other's throats. Mod resource packs are being taken down because people are afraid of their work being stolen and sold, we already have a case of people charging for poor workmanship, we have a case of an asset thief already and at this point the whole thing stinks of what happened to the Sims community.

 

Heh, reminds me of 'Paysites Must Be Destroyed' :smile: There's already a website being created that is dedicated to Skyrim which does the same thing.


Edited by Vaen, 25 April 2015 - 12:00 PM.


#66
pariah_dog

pariah_dog
  • Members
  • Novice
  • Joined: 23-April 15
  • 21 posts

The Wet & Cold mod says at the top "note: A DMCA takedown notice has been filed on this item."   Wonder who did that



#67
Envy123

Envy123
  • Members
  • PipPipPip
  • Diviner
  • Joined: 04-September 12
  • 3161 posts

The Wet & Cold mod says at the top "note: A DMCA takedown notice has been filed on this item."   Wonder who did that

 

Really? I'm not surprised - it does use other people's resources after all :confused:



#68
onejump

onejump
  • Members
  • Layman
  • Joined: 23-April 15
  • 9 posts

But taking 75% is beyond egregious. I mean you can literally see through this exactly what they think of modders and everything modders have done for their franchise. This policy comes from third-rate buisiness people NOT from anybody who's ever built and developed anything. They don't understand what drives modders or even what a labor of love is, all they understand is how to make the most money at any cost from somebody else's work.. they look at modders and figure "well these guys work for free I'm sure we can exploit that somehow".. taking a 30% cut is standard, but 75%!?!?!?!? ZERO THOUGHT to what this will do to the community, the quality of mods or their game in general.. ZERO THOUGHT to any longterm effects.. you know if they followed the model of other platforms and paid modders the industry standard that would really incentivize more great mods, but they don't care about growing the market, they just want to exploit all the good work that's already there.. the people who came up with this are really short-sighted and incompetent beyond belief..

 

 

 

They know what they are doing.

 1 They made a big stink. Planted the idea.

2 They split the community( Better to overcome if divided)

3 They created scape goats to blame when they do it again.

 

 We should not divide, should not place blame becouse they turned a few head with big promises. Death threats, really? Stupid move. We are doing what they want for them.



#69
TenderHooligan

TenderHooligan
  • Members
  • Adept
  • Joined: 06-October 14
  • 294 posts

Regarding SkyUI, since there's basically only a semi-joke statement floating around (scnr), and one more or less rushed Nexus comment, I figured I might take the time to write down some more things.

SkyUI has been one of those mod projects that took a huge amount of time. It was OK to work on it while I was still a student, but now I can no longer sink that much time into something that is not actually a job. And that is sort of how things normally go as you grow older.

What I can offer at this point is to work on a new version and get paid for it, just like I would do for other kind of software. It wasn't possible before, now it is. If it turns out that it's not something people are willing to pay for, either because they just hate the idea in general, or because they think it's not actually worth any money, then I've wasted my time and that's that, but that's the normal risk. The alternative is to just wait for the next volunteer who has the technical background, the interest, lots of time, and is willing and able to do it for free. For Skyrim, that person was me, and that's the reason why you do not have to play with the default UI on the PC unless you want to.

When going for a new SkyUI version, it was immediately obvious that there were some things I can't and won't do:

#1 I cannot take away the old version, because it's something people already got for free, they are used to it, and they would want to rip my head off if I tried to take it away. Fair enough.
#2 I cannot gimp the old version for reasons of #1.
#3 I cannot make any MCM feature or stuff other mods depend on exclusive to the paid version. The reason is that no mod author would want to depend on features that are not freely available.

Attempting any of the above would have been moronic. What I didn't account for is that apparently people would assume I was lying about it. Probably because they are used to worse. Point taken, but I'm not <random evil company>. I improved your Skyrim UI for free when I still could, purely because it was something that had do be done. I didn't even enjoy doing it. <Random evil company> would not have done that.

What I don't see a problem with is making a new version that is separate from the old and adds a couple of difficult to implement features people requested over the years, and see if these features are something that people are willing to pay for, or if they would prefer using the free version. Especially, if the alternative is that these features would never have been implemented in the first place otherwise.

 

Just want to say thank you, both for SkyUI and for actually being honest. The first thing I thought when you released your first statement was that "finally, someone providing full disclosure without trying to mince words". Can't say how much I appreciate this. I've been trying to spread the word elsewhere. Kudos to you for full visibility.



#70
Berret

Berret
  • Members
  • PipPipPip
  • Diviner
  • Joined: 12-September 12
  • 3427 posts
  • Location:Nice and cozy in Chorrol

Heh, reminds me of 'Paysites Must Be Destroyed' :smile: There's already a website being created that is dedicated to Skyrim which does the same thing.

 

Yeah I remember that website, I also remember the whole ordeal with one of the paysites that had trackers in every (horribly done) download, I remember all the drama that happened back then.

But all of this in the 3 short days since it started has already escalated faster than that!



#71
ToJKa

ToJKa
  • Members
  • PipPipPipPipPip
  • Patriarch
  • Joined: 08-November 08
  • 20907 posts
  • Location:Finland

You're going to have to wait and see. It will still be a huge hit regardless of how many people try and boycot it.


Well, obviously. Skyrim was their best seller despite being the simples and with least content yet.
It's not about the quality, it's about how much you spend on marketing :wink:

#72
Vaen

Vaen
  • Members
  • PipPipPip
  • Diviner
  • Joined: 18-June 11
  • 4946 posts
  • Location:Flyyyin'~ flyyin' in the skyyyy~ Cliff Racer flys so high~ flyinnn'~

The Wet & Cold mod says at the top "note: A DMCA takedown notice has been filed on this item."   Wonder who did that

 

Urgh, don't remind me. I had to file a report on one of the paid workshop mods due to it using one of my screenshots to showcase its textures. The mod author never asked for my permission. Who'd have thought it would have extended to bloody screenshots as well.

I in no way, shape, or form, support this despicable money grab. To see my screenshots being used as advertisement on a paid-for mod - and without my consent - honestly makes me sick.


Edited by Vaen, 25 April 2015 - 12:11 PM.


#73
Ceruulean

Ceruulean
  • Members
  • Novice
  • Joined: 13-June 14
  • 32 posts
 

It's a legal topic so you have to be precise. Simple as that. Bold statements like "Beth owns it all" are confusing and give a wrong impression. I won't discuss anything about lawsuits and who has the greater chance to win because there are a ton of other things to be considered too. Thats stuff for lawyers and not a game website forum.

 

 

 

Fair enough. I'm not well versed in law or legal procedures but from what I understand, as long as they own a part of it it's basically the same as owning the whole thing. The only difference to me is that you can attempt to dispute ownership and thus the right to sell if you own the original assets, like armors and sound files etc. Its just there are too many barriers to accomplishing that so for all intents and purposes, Bethesda owns the most of the mod itself while the author owns custom assets and the logic. However, I think that if someone capable of creating these assets really wants to sell them, modding is not the way to go and never will be. It is safest to sever all links to an existing game and sell pure asset. Once the scripting language of Payrus is used and the CK, both made by Beth, well it would of been illegal to sell that but now, you can send some royalties to Beth. How nice.

 

But nevermind a mod that uses not just Papyrus and CK, but meshes, textures, voice acting . . .


Edited by Ceruulean, 25 April 2015 - 12:14 PM.


#74
Cider!

Cider!
  • Members
  • PipPipPipPipPip
  • Patriarch
  • Joined: 13-August 11
  • 11176 posts
  • Location:Port Telvannis

But taking 75% is beyond egregious. I mean you can literally see through this exactly what they think of modders and everything modders have done for their franchise. This policy comes from third-rate buisiness people NOT from anybody who's ever built and developed anything. They don't understand what drives modders or even what a labor of love is, all they understand is how to make the most money at any cost from somebody else's work.. they look at modders and figure "well these guys work for free I'm sure we can exploit that somehow".. taking a 30% cut is standard, but 75%!?!?!?!? ZERO THOUGHT to what this will do to the community, the quality of mods or their game in general.. ZERO THOUGHT to any longterm effects.. you know if they followed the model of other platforms and paid modders the industry standard that would really incentivize more great mods, but they don't care about growing the market, they just want to exploit all the good work that's already there.. the people who came up with this are really short-sighted and incompetent beyond belief..
 
 
 
They know what they are doing.
 1 They made a big stink. Planted the idea.
2 They split the community( Better to overcome if divided)
3 They created scape goats to blame when they do it again.
 
 We should not divide, should not place blame becouse they turned a few head with big promises. Death threats, really? Stupid move. We are doing what they want for them.


No one is taking a 75% cut. Valve makes 25-30%, Content providers if mentioned make 1-5%, bethesda makes 45% and mod authors make 25%

#75
TenderHooligan

TenderHooligan
  • Members
  • Adept
  • Joined: 06-October 14
  • 294 posts

Really? I'm not surprised - it does use other people's resources after all :confused:

 

It "might" use other people's resources. isoku rebuilt the mod to remove most if not all resources he did not have permissions for. You can see this in the 2.0 changelog. Perhaps he still stole something. But I wouldn't jump to conclusions until there's more info out there.



#76
Guard

Guard
  • Members
  • PipPip
  • Disciple
  • Joined: 15-November 11
  • 1795 posts

It's already taxing for players from poorer countries where the crazy dollar rate is a constant challenge to indulge in their hobbies. If even the mods are becoming paid now, I'll have no choice but to play vanilla.

This so-called debut pack is nearly the equivalent of 80 bucks here. It's apparently on sale now, when it ends it will amount to over 100 bucks.

I'm staying the hell away from mods if this is how it's gonna be now  :lol:

How much is a fully modded game gonna cost me in the future, my whole salary? Perhaps even more!


Edited by Guard, 25 April 2015 - 12:13 PM.


#77
pralima87

pralima87
  • Members
  • Adept
  • Joined: 14-September 11
  • 382 posts

The problem is that valve is doing a really crap job on implementing this system.

I say only 4 mods uploaded are worth some money.

And even them are kind of pricey.

 

 

It's already taxing for players from poorer countries where the dollar rate is a constant challenge to indulge in their hobbies. If even the mods are becoming paid now, I'll have no choice but to play vanilla.

This so-called debut pack is nearly the equivalent of 80 bucks here. It's apparently on sale now, when it ends it will amount to over 100 bucks.

I'm staying the hell away from mods if this is how it's gonna be now   :lol:

 

 

For me on Brazil the conversios is really bad because is at 100% on the dolar ratio.

Games are using some kind of loophole in the system so they are not using 100% of the dolar ratio.

So right now mods are too expensive IMO.

 

That armor mod uploaded there is just a plain money-graber.

Really really sad. 

The guy have no idea what so ever what he is doing.

He might be 3d artist but so far he can't even add a crafting recipe for the armor.

Is a console based mod.


Edited by pralima87, 25 April 2015 - 12:15 PM.


#78
onejump

onejump
  • Members
  • Layman
  • Joined: 23-April 15
  • 9 posts

25% is the moders the rest is taken and split.



#79
optimaldeath

optimaldeath
  • Members
  • Pip
  • Curate
  • Joined: 01-February 07
  • 552 posts

Well Steam just removed the CWS advert on top of their site and client, though probably just a time related thing.

 

Actions are clearly being taken.



#80
Vaen

Vaen
  • Members
  • PipPipPip
  • Diviner
  • Joined: 18-June 11
  • 4946 posts
  • Location:Flyyyin'~ flyyin' in the skyyyy~ Cliff Racer flys so high~ flyinnn'~

No one is taking a 75% cut. Valve makes 25-30%, Content providers if mentioned make 1-5%, bethesda makes 45% and mod authors make 25%

 

What he is mostly getting at is that modders are only getting 25%. If anything it should be the other way around imo.



#81
onejump

onejump
  • Members
  • Layman
  • Joined: 23-April 15
  • 9 posts

As it has been said. Big Corps. are about the $ nothing more. Don't get to relaxed. They aren't done yet. Count on it..



#82
Sir-Stabs-Alot

Sir-Stabs-Alot
  • Members
  • PipPip
  • Disciple
  • Joined: 15-July 06
  • 1332 posts
  • Location:Pennsylvania, US

snip

This is going to come off as extremely harsh, but whatever. I feel so strongly about this I simply cannot help it. There's no going back now. I hope you realize that your actions will have far reaching implications. I wish you understood what many of the old heads around here like Emma have said about modding. I wish that you would see that many of your peers like apollodown are in the right and you will change your mind. But I doubt that, the allure of pennies on the dollar is apparently worth more to you than the community and hobby of modding at large. When this is all said and done, and if things truly become bleak in the modding community, everyone will look back at this moment right here and remember that you and your team had the power to do something and sold out to two greedy corporations trying to make an extra buck off your hard work. I'd say I wish you the best but I do not. And if your attitude about all this is anywhere the same as your fellow team member, I think you are entirely undeserving of any of the respect and prestige garnered from the creation of SkyUI. Good day sir, I hope this was all worth it.



#83
Vaen

Vaen
  • Members
  • PipPipPip
  • Diviner
  • Joined: 18-June 11
  • 4946 posts
  • Location:Flyyyin'~ flyyin' in the skyyyy~ Cliff Racer flys so high~ flyinnn'~

Well Steam just removed the CWS advert on top of their site and client, though probably just a time related thing.

 

Actions are clearly being taken.

 

I doubt it. Greed is like a vice, once it takes hold it will not let go until nothing but dust remains, and even then they will try to squeeze what is left from the ashes.

 

This is going to come off as extremely harsh, but whatever. I feel so strongly about this I simply cannot help it. There's no going back now. I hope you realize that your actions will have far reaching implications. I wish you understood what many of the old heads around here like Emma have said about modding. I wish that you would see that many of your peers like apollodown are in the right and you will change your mind. But I doubt that, the allure of pennies on the dollar is apparently worth more to you than the community and hobby of modding at large. When this is all said and done, and if things truly become bleak in the modding community, everyone will look back at this moment right here and remember that you and your team had the power to do something and sold out to two greedy corporations trying to make an extra buck off your hard work. I'd say I wish you the best but I do not. And if your attitude about all this is anywhere the same as your fellow team member, I think you are entirely undeserving of any of the respect and prestige garnered from the creation of SkyUI. Good day sir, I hope this was all worth it.

 

My thoughts exactly.


Edited by Vaen, 25 April 2015 - 12:20 PM.


#84
sesom

sesom
  • Members
  • PipPipPip
  • Diviner
  • Joined: 15-February 09
  • 2794 posts

Only if you choose. That's the point. You don't have to make a mod that will be popular enough to sell, and you don't have to sell it even if it is. If you can afford the time to make and a release a mod for free, then you can just do that.

 

The only time making a mod must become about "how do i best sell my stuff" is when you can only afford to make it at all if you sell it. In which case I'd strongly advise you not to waste your scarce time and effort making mods, because the chances you'll make enough money from it to justify the time and effort is vanishingly small.

 

Mod making is one of those ultra-borderline commercial/artistic efforts like freelance art. Or creating webcomics. If you're doing it as a hobby, you can carry on doing it just as a hobby. If you expect to maximise your income from it, and focus your efforts on doing so... well, don't give up the day job, because you'll probably fail.

 

But choosing to make a mod the way you like, and then charging a small price for it, doesn't mean you can't share tips and help and be supportive of other modders, or work with the community to make your own mod/s better.

 

I agree and I don't work differently. Still the community is split in people who fill all visible spots with their advertisments and the few enthuastic ones. At some point the enthuasts simply give up.



#85
optimaldeath

optimaldeath
  • Members
  • Pip
  • Curate
  • Joined: 01-February 07
  • 552 posts

I doubt it. Greed is like a vice, once it takes hold it will not let go until nothing but dust remains and even then they will try to squeeze something out of the remains.

 

I never said anything about my view on it, just that Valve is doing something.

 

:brokencomputer:



#86
TenderHooligan

TenderHooligan
  • Members
  • Adept
  • Joined: 06-October 14
  • 294 posts

What he is mostly getting at is that modders are only getting 25%. If anything it should be the other way around imo.

 

I agree with this that 25% is outrageously low. I said as much in earlier iterations of this thread. 

 

But after doing some reading/research, it turns out that 25% might not be as ridiculous as you or I think. It seems low, it seems really effing unfair, but it also seems to be pretty standard. Actual Beth employees don't make that much of a percentage for the work they put in. Most freelance developers don't get that sort of cut. 

 

What I'm getting at is people who do this for a living don't make this sort of cut for doing similar work. Is it actually that outrageous that amateurs get a similar (actually better) cut?



#87
Vaen

Vaen
  • Members
  • PipPipPip
  • Diviner
  • Joined: 18-June 11
  • 4946 posts
  • Location:Flyyyin'~ flyyin' in the skyyyy~ Cliff Racer flys so high~ flyinnn'~

I never said anything about my view on it, just that Valve is doing something.

 

:brokencomputer:

 

I said 'I doubt it' towards 'Valve is doing something' part. Seriously, I highly doubt it. I hope, and pray, to be proven wrong, but I have little faith and hope in either Valve or Bethesda at this point.



#88
onejump

onejump
  • Members
  • Layman
  • Joined: 23-April 15
  • 9 posts

I agree with this that 25% is outrageously low. I said as much in earlier iterations of this thread. 

 

But after doing some reading/research, it turns out that 25% might not be as ridiculous as you or I think. It seems low, it seems really effing unfair, but it also seems to be pretty standard. Actual Beth employees don't make that much of a percentage for the work they put in. Most freelance developers don't get that sort of cut. 

 

What I'm getting at is people who do this for a living don't make this sort of cut for doing similar work. Is it actually that outrageous that amateurs get a similar (actually better) cut?

 

You are missing the point. It is not the money so much as that Beth and Valve distroying the very base on wich this whole community started, and are going to make a profit at the same time.



#89
optimaldeath

optimaldeath
  • Members
  • Pip
  • Curate
  • Joined: 01-February 07
  • 552 posts

I said 'I doubt it' towards 'Valve is doing something' part. Seriously, I highly doubt it. I hope, and pray, to be proven wrong, but I have little faith and hope in either Valve or Bethesda at this point.

 

Again :P, i mostly kinda sorta imply that they are doing something for themselves.



#90
Ovan

Ovan
  • Members
  • Adept
  • Joined: 30-October 14
  • 253 posts
  • Location:The United States of 'Merica

:tes:  Still.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users