Jump to content

Photo

How do I unscale level lists?


  • Please log in to reply
7 replies to this topic

#1
hurrdurrmurrgurr

hurrdurrmurrgurr
  • Members
  • Novice
  • Joined: 11-August 13
  • 11 posts

I'm trying to make a mod that disable the pc level requirement so I have an equal chance of seeing a skeleton champion as I do an ancestral ghost. I created my plugin by going into the "leveled creature" tab and changing every instance of "All<=PC" to no. I cleaned the mod with testool and created a new mashed patch with wrye mash but on starting a new game all the enemies are still scaled. My unleveled world esp is the last in my load order before the mashed patch so is the mashed patch reinserting the level scaling or have I been approaching this the wrong way entirely?

 

I made the same topic with an uploaded image of my leveled creature tab on the morrowind mod troubleshooting section of the nexus forums so you can head over there to see the image, I'd post a link but I don't know if that constitues advertising.



#2
Spirithawke

Spirithawke
  • Members
  • PipPip
  • Disciple
  • Joined: 13-December 12
  • 1649 posts
  • Location:Texas, USA

You said you unchecked the box for "Calculate from all levels <= PC's Level".  You could try editing the list and setting everything on the list to say level 1 on the right hand side of the Leveled Creature window that pops up when you double click on an entry.



#3
hollaajith

hollaajith
  • Members
  • PipPip
  • Disciple
  • Joined: 16-January 12
  • 1067 posts

Quote from Morrowind Mod Maker’s Manual

 

Calculate From All Levels<=PC’s Level. If this box is not checked, only creatures that are
equal to the level of the PC will be placed at that location. If checked, any creature equal
to or lower in level to the PC will be placed at that location. (If more than one creature
meets these parameters, one is chosen at random).

So, Unchecking actually makes it so that creatures appear only at a particular level, not before or after.

So to achieve what you want, you have to make every creature appear at level 1 and have to check All<=PC for it to work.



#4
hurrdurrmurrgurr

hurrdurrmurrgurr
  • Members
  • Novice
  • Joined: 11-August 13
  • 11 posts

You said you unchecked the box for "Calculate from all levels <= PC's Level".  You could try editing the list and setting everything on the list to say level 1 on the right hand side of the Leveled Creature window that pops up when you double click on an entry.

 

Quote from Morrowind Mod Maker’s Manual

So, Unchecking actually makes it so that creatures appear only at a particular level, not before or after.

So to achieve what you want, you have to make every creature appear at level 1 and have to check All<=PC for it to work.

That was my first attempt but while double clicking the level entries for vanilla monsters works anything from a mod requires mashing left click a good dozen times until the level changes to an editable box. Is there a patch for the construction set to make editing level entries from mods more responsive?



#5
hollaajith

hollaajith
  • Members
  • PipPip
  • Disciple
  • Joined: 16-January 12
  • 1067 posts

That was my first attempt but while double clicking the level entries for vanilla monsters works anything from a mod requires mashing left click a good dozen times until the level changes to an editable box. Is there a patch for the construction set to make editing level entries from mods more responsive?

 

You have to triple-click it or press F2.

 

And welcome to the forums :smile:


Edited by hollaajith, 12 August 2013 - 01:36 AM.


#6
hurrdurrmurrgurr

hurrdurrmurrgurr
  • Members
  • Novice
  • Joined: 11-August 13
  • 11 posts

You have to triple-click it or press F2.

Thanks.

 

And welcome to the forums :smile:

You too.

 

Finished it. Pressing F2 and changing every value to 1 was a pain so I made an autohotkey script to do it with a single button press. Thanks again for the help I've now been killed by level 30 enemies a few steps out of Seyda Neen, the way it should be.


Edited by hurrdurrmurrgurr, 12 August 2013 - 10:24 AM.


#7
Spirithawke

Spirithawke
  • Members
  • PipPip
  • Disciple
  • Joined: 13-December 12
  • 1649 posts
  • Location:Texas, USA

I found I could normally edit those values with a SLOW double-click. *shrugs*



#8
hurrdurrmurrgurr

hurrdurrmurrgurr
  • Members
  • Novice
  • Joined: 11-August 13
  • 11 posts

I found I could normally edit those values with a SLOW double-click. *shrugs*

The mod is finished now but I did it quickly by opening a blank autohotkey script and typing

3::
Send {F2}1

Once the script was running I just had to press 3 on each level entry and they instantly became 1.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users