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[RELz/WIPz] Hunting in Skyrim - Thread #4 (Status: Version 1.3)

Hunting Guilds Factions Quests

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#151
B1gBadDaddy

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I've made a feature announcement on my nexus page but not here yet. I'm creating a custom skill tree that doesn't touch the normal skill tree. You'll now earn Skill Points when you increase your hunting and skinning skills. These can be spent to unlock the abilities I've made; Kill Vision, Instinct, Clean Skinning etc.

Currently you earn abilities simply by levelling your skills past a certain point, so that's now changing.

And an extra bonus to users of my No Perks version will be available to. If you use the No Perks version and SKSE, you'll be able to unlock the perks from my normal version using Perk Points. This will be available through my custom skill tree.

It's basically a menu system called Path Of The Hunter. It will give the player the chance to unlock abilities i create optionally, so they can level their hunting skill a lot and spend the Skill Points on their skinning abilities, and vice versa.

There will still be level requirements (Hunting Skill level 10 for Kill Vision level 2) but not as much. More emphasis will be placed on the skill points.

These points will also tie into your Huntsman Feats, allowing some points to be earned outside of levelling these skills.

Edited by B1gBadDaddy, 14 May 2013 - 01:17 AM.


#152
J.O.D.

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Now this I call brilliant :tops: , as a No-Perk version is a must for me (if I only had time for playing actually...) - my playtrough will be based on YASH.



#153
B1gBadDaddy

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Lol good to hear :) It's a way for you to unlock the perks exactly the same way as the normal version, except they wont live in the vanilla skill tree. So complete compatibility, and they'll require skills to be at certain levels and perk points to unlock just like the normal version :)

#154
perilousrob

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wow.. the new skill tree - even for no-perks people - sounds fantastic.

I've switched out from my hunter install for now so I don't get game-fatigue from it while waiting on the next HiS update :)



#155
B1gBadDaddy

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Sounds like a plan :)

I'll be busy sexifying my scripts to manage my skill tree tonight and the rest of the week. By sexify i don't just been optimise, i mean layout to. I've developed a bit of an ocd with having a well laid out script lol.

Once the menu system is complete enough I'll post some screenshots of how it works :)

#156
J.O.D.

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Looking forward to it :twirl:

Once the menu system is complete enough I'll post some screenshots of how it works :smile:



#157
smokinbosmer

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What a great mod! Looks really good.  I am wondering if anyone else is having an issue with the part of the beginning where you have to collect 10 wolf pelts and 10 bear pelts?  The counter will count the wolf pelts but wont register bear pelts. it always stays at 0 no matter how many i have in my inventory.  I have reinstalled twice and the same issue repeats itself.  

Thanks for all the work you put into a great mod.  



#158
B1gBadDaddy

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Had you been using an old version of the mod? That quest registers all bear pelt types since version 1.3, but prior to that it didn't, and as such the scripts have changed.

#159
B1gBadDaddy

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Seeing as I'm working on my new skill system, I'd like some input on what sort of abilities you guys think could be developed :smile: Pretty much anything within reason is doable.

Current ones are:

Hunting Skill
Hunter's Instinct - Video
Hunter's Kill Vision
Various perks for damage and protection (not really abilities)

Skinning Skill
Quality Skinning
Clean Skinning

Any suggestions feel free to post or shoot me a pm!

Edited by B1gBadDaddy, 18 May 2013 - 06:55 AM.


#160
perilousrob

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How about: 

 

Hunter's Chase

A perk, low in tree, that when activated gives you 1.0 (?) seconds of slow-time to allow you to catch up with fleeing animals (only animals).

 

Activation only occurs once every x (once per fight? once per rest? once per 5 mins? something aimed at balancing anyway), and only on the *last* animal in a fight, and only when using a melee weapon on said animal.

 

Perfect for when you're just starting out as a hunter and feeling like going close. Equipping any other weapon should cancel the effect.

 

I've tried doing the close kill thing, but it's so frustrating when - unless it's night and i'm a vampire - it's extremely difficult to keep up with a fleeing deer. A cool 'flavour' skill IMO.

 

 

Hunting Sense

again, fairly low in the perk tree. Fires off automatically the first time an animal attacks you from the rear only. Activates once per fight, 0.2 seconds slow-time - enough to spin and block/attack and no more.

 

 

Heart-shot

After all the Hunter's Strike & Vampire Hunter have been bought (final perk?). Allows you, once per rest, to go for the heart and succeed, 1-shotting any single animal that isn't classed legendary (or above, say, level 50?). Perhaps do a kill-cam once fired, with a slow hearbeat played as arrow/bolt flies.

 

The existing perks are nearly perfect already, IMO. My only niggle is maybe the undead/vamp perks a little on the good side? 

 

hope this was the kind of response you were looking for. sorry if not!


Edited by perilousrob, 18 May 2013 - 01:33 PM.


#161
B1gBadDaddy

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Those are good ideas mate :) I was thinking non-perk ones myself, but hey perks are easier to manage than scripts.



#162
B1gBadDaddy

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Man it's a hard slog. I've been scripting my custom skill tree all weekend and it's soooooooo monotonous! lol. I guess though once it's done it's done :smile:

 

It's just so much copy+paste it's ridick!


Edited by B1gBadDaddy, 19 May 2013 - 12:34 PM.


#163
smokinbosmer

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Had you been using an old version of the mod? That quest registers all bear pelt types since version 1.3, but prior to that it didn't, and as such the scripts have changed.

Oh dear Lord shoot me now! PEBKAC moment. Sorry to waste your time lol. 



#164
B1gBadDaddy

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Oh dear Lord shoot me now! PEBKAC moment. Sorry to waste your time lol.


There are problems if you update the mod to the new version if you haven't completed the great white quest but had started doing quests in 1.2. This is because i changed the starting quests due to feedback but the changes won't take effect properly on a dirty save.

Just letting you know :)

#165
B1gBadDaddy

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I've been able to add my own recorded music back into the mod by converting it to XWM format. It should no longer causes crashes on certain setups like it did in 1.3. You guys are in for a treat :tongue: lol.

 

EDIT

 

Don't fret (see what I did there), I don't sing!!!  :bonk:


Edited by B1gBadDaddy, 24 May 2013 - 12:28 PM.


#166
B1gBadDaddy

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For users experiencing dialogue freezing (less than 10 people have reported it) I have uploaded a BSA file for both the normal and no perks version to the nexus as optional downloads. These have the audio files split into XWM and LIP files, whereas the main version has them as FUZ. http://skyrim.nexusm...com/mods/18866/

Although this will unlikely fix the problem as FUZ is universally sound, it's just another thing I've tried.

As yet I still can't reproduce the problem. Because of this it makes finding a cause/fix myself near impossible. Unless someone else who has the issue can find a cause, I'm like a blind man trying to find his favourite... plectrum.


Edited by B1gBadDaddy, 25 May 2013 - 03:30 AM.


#167
JimReapa

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I had to get rid of this mod because the guy in the whiterun guild wouldn't talk to me. I gathered pelts and went to him and he would say have you got those pelts or something and then it would just lock me in dialogue but without any dialogue options. I tried pretty much everything I could think of.

Ill try again when the mod gets it next big update

#168
Resident_Within

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Looking forward to this. :D



#169
B1gBadDaddy

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Shadow Sabrecats

 

http://i.imgur.com/gEHMXby.jpg

http://i.imgur.com/207pQaa.jpg

 

Backstory

 

Long ago, it is said, when Ka'Dayn first made love to the Hagraven named Leesa, he awoke from a vision of himself holding great darkness and power. At that time it was merely a fleeting thought, a whisper of mere emotion, however Ka'Dayn was a twisted and driven soul who longed to bring revenge upon the Mages of Skyrim who forced him out of Winterhold in disgrace. Long before he became a reckless drunk, and long before he took Leesa into his bed. She made him believe that anything was possible as long as you have the rage to see it, glaring like a star bleeding into your eyes.

 

He planned to turn all the wildlife of Skyrim into dark servants of his will. He spent years working in his lab perfecting a tonic that when consumed would splice the subject with Daedra essence. The subject's form would be split between this world and the nether, making them near immortal; and more importantly, slaves for him to command. With his army of almost invincible creatures he would storm Winterhold, Leesa at his side, and feed those b****** mages to his beasts one pound of flesh at a time.

 

Before Ka'Dayn could see his dream come to fruition, he came under a heavy fever. Some say it was sharing his bed with a Hagraven for so long, others that it was a spell cast from Winterhold itself to end the coming nightmare that would befall the land. Whatever the truth may be, the only thing that is known is his work was lost. Leesa burned their shack to the ground, trapping herself inside. One man said he saw it happen from the mountainside, said that her screams shook the birds from the trees.

 

---

 

If there really are Shadow creatures roaming around, something very very wrong is happening in the world.


Edited by B1gBadDaddy, 01 June 2013 - 01:20 PM.


#170
B1gBadDaddy

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This Shadow Creature story is going to be one of the main quest lines in the mod. Some sneaky details on how it's going to be:

 

• "Shadow" is a state of being. Any creature/humanoid can become a Shadow. Right now the plan is to enable two methods for restoring an NPC to their original state: Death, or cleansing.

• The deeper into the story the player gets, the more widespread this will become. Think of it as the Oblivion gates epidemic mashed with the T-Virus/Zombie disease. Over the land more and more animals/people will be infected with the disease.

• The player can expect a rich, dynamic, and gameplay focussed story driven experience. Sacrifices will have to be made. Hard choices will be decided. Not everyone can be saved.

 

This storyline will not be featured in the next update.


Edited by B1gBadDaddy, 02 June 2013 - 08:15 AM.


#171
hypno88

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Looking forward to seeing this develop mate. The game could do with a good old fashioned plague :P

- Hypno

#172
B1gBadDaddy

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Yea man I'm excited :) Once I'm happy with the gameplay and features I'm starting work on storylines.

#173
B1gBadDaddy

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Hunting in Skyrim Website

 

I have created a website for my mod to enable me to go into much greater detail than I can on a mod download page or wiki. A couple of things on there are only applicable for the update I'm currently working on (where true it says that), so other than that there's tonnes of information on there :)

 

Everything you would want to know about the mod, the guild, the features, all sorts of info. I may add a walkthrough section to the Quests area at some point, but not right now.

 

Let me know what you guys think! Thanks again to everyone who's downloaded and supported my mod.



#174
B1gBadDaddy

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Perks/Normal version re-uploaded to the Workshop :)

http://steamcommunit...s/?id=151927819

#175
Lottery Discountz

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Hunting in Skyrim Website

I have created a website for my mod to enable me to go into much greater detail than I can on a mod download page or wiki. A couple of things on there are only applicable for the update I'm currently working on (where true it says that), so other than that there's tonnes of information on there :smile:

Everything you would want to know about the mod, the guild, the features, all sorts of info. I may add a walkthrough section to the Quests area at some point, but not right now.

Let me know what you guys think! Thanks again to everyone who's downloaded and supported my mod.

What a great website!

Also, what great improvements! I've finally had a chance to just sit down and play 1.3 properly, Loving it! The skinning additions especially just add so much to the "actual hunting" experience. Thanks for everything, sir! :)

I was avoiding reading the thread too closely beforehand to avoid spoiling myself, so I was so surprised and pleased to get the outfit as a guild reward! I have made the switch from my fur armor and still feel like a proper hunter in it. It seems not to be improvable at the moment- do you have special plans for that later, perhaps improving with one of the new craft items?

Edited by Lottery Discountz, 10 June 2013 - 09:41 AM.


#176
B1gBadDaddy

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Glad you like it :)

Yes i was intending to add tempering to it so it can be improved, just didn't have time to think of something cool like needing certain ingredients. It is on my to-do list :)

#177
YolDovah

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ok im having trouble locating the lodge in whiterun i am using the whiterun fortified, whiterun revision an better whiterun which all come after hunting in skyrim or is the lodge located outside of the walls. its also the no perk one due to the perk one making the markmanship revert back to archery with skyre



#178
B1gBadDaddy

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I'm not exactly sure what you're searching for. My description says the outpost is in the drunken huntsman.

#179
B1gBadDaddy

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Ok so the re-upload of the perks version is proving popular on the Workshop which is good :smile: more users = more bug reports and feedback; always a good thing.

 

I'll be working this week and next on tying up all of the loose ends surrounding Path of the Hunter, Skill Points, and hopefully get my Radiant Hunt Framework to a finished state. Working towards getting an update out which has some bug fixes to go with the new features :smile:


Edited by B1gBadDaddy, 12 June 2013 - 12:20 PM.


#180
tox2ik

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I scanned (case insensitive) all four threads for the words bounds and obnd. It seems no one has mentioned either.
 
Your plugin modifies a record called "OBND - Object Bounds" for various misc items such as pelts as well as some NPCs. I can guess that those values modify the initial rotation in the menu or some such. Are those edits conscious or not?
 
E.G.
Record 23a8a {EncBearCave} (Cave Bear)

OBND - Object bounds
	Skyrim          Hunting
X1	0		-65
Y1	0		-100
Z1	0		0
X2	0		65
Y2	0		100
Z2	0		98
What are those?


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