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Tutorial dungeon changed by mod


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#1
CarlosS4444

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I have a problem finding which mod changed tutorial dungeon - some wild edits that removes part of dungeon so I can fall down. I can check it out in TES4Edit but I have to know what is the worldspace name for it (wasn't able to find it in Cell records - I belive it was in ImperialDungeon05 Natural Caverns).

Can you point me to that Worldspace?

BTW Here's my load order in case someone knows the culprit mod by any chance.

Active Mod Files:
Spoiler

Edited by CarlosS4444, 23 September 2012 - 07:42 AM.


#2
Dubiousness

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Pretty full LO. Nothing I see is suggestive to your problem with the tutorial dungeon, but I am not familiar with most of that list. Have you considered something like 'Alternative Beginnings' to skip over it?

Just running through some basics on the off-chance:

Have you run it through BOSS? I haven't seen the DLCs that low in the order before, but it just might be due to the mods you have in use.

Suggest you upgrade from 'Progress' to 'Fundament', it's replacement by the same author. It will save you a couple of slots.

I also don't see the 'Unofficial Official Mods Patch', which fixes problems with the DLCs.

Switching to Fundament should give you the slots you need for AB and UOMP. If you haven't already, suggest you also try using CBash to build your Bashed Patch. That should free up even more slots.

-Dubious-

#3
CarlosS4444

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Thanks for the tips! Will try Fundament if I'll need a free slot (I now have some 236 active mods - I use CBash).

I run BOSS and I have DLCs UOMP (these are those files above each of the DLC).

I see from this save name that those two large gaps are in the Substructure (second dungeon).

I just don't know what Worldspace record is this (so I could find the culprit mod).

It's here: http://www.uesp.net/...al_Substructure
(Cell record name ImperialDungeon04)

Which Worldspace record coordinate have this one?

Edited by CarlosS4444, 24 September 2012 - 06:44 AM.


#4
Nephenee13

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Thanks for the tips! Will try Fundament if I'll need a free slot (I now have some 236 active mods - I use CBash).

I run BOSS and I have DLCs UOMP (these are those files above each of the DLC).

I see from this save name that those two large gaps are in the Substructure (second dungeon).

I just don't know what Worldspace record is this (so I could find the culprit mod).

It's here: http://www.uesp.net/...al_Substructure
(Cell record name ImperialDungeon04)

Which Worldspace record coordinate have this one?


You have to look for that under cells, not worldspace.

#5
CarlosS4444

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If so, I am unable to find the culprit mod even when loading entire load order in TES4Edit...

I found a bit strange thing though - some of the records in that Cell are nullified by last mod in my load order - DLL http://oblivion.nexu....com/mods/37904
It could be that but I have no ide why.

EDIT:
Indeed Dynamic Levelled List is the culprit mod. No idea why.
Can you think of another mod to replace DLL?

Edited by CarlosS4444, 24 September 2012 - 09:18 AM.


#6
Nephenee13

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EDIT:
Indeed Dynamic Levelled List is the culprit mod. No idea why.
Can you think of another mod to replace DLL?


I've replaced it with Maskar's Oblivion Overhaul, which does a lot of stuff but is fully configurable via its INI file.

#7
Dubiousness

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AFAIK, DLL only modifies Leveled Lists. However, if you changed your LO since the last time you re-ran DLL to recreate it's patch, that might cause problems. As with TES4LODGen, it's dependent upon knowing the current LO index number of records it incorporates.

-Dubious-

#8
Arthmoor

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ImperialDungeon05 = 380BD. That should get you exactly the cell you need to find.

#9
CarlosS4444

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Thanks! However I found that it's beeing overriden by apparently empty record of Dynamic Levelled Lists so unable to solve it otherwise than deactivating DLL until author will fix it.

#10
zilav

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Thanks! However I found that it's beeing overriden by apparently empty record of Dynamic Levelled Lists so unable to solve it otherwise than deactivating DLL until author will fix it.

Why not just delete them manually in TES4Edit?

#11
CarlosS4444

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They are not present at all in TES4Edit. But vanilla content gets overwritten nontheless (maybne because DLL loads AFTER Bashed Patch? but it's an unexpected behaviour isn't it?)

Edited by CarlosS4444, 25 September 2012 - 11:16 AM.


#12
CarlosS4444

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I just had to start a new game because on day 3 Oblivion CTD when loading every save.

Did it occur some time after removing DLL from your load order but not imidietly? The only other change I did was levelling in Realistic Levelling from 3x slower to 2x slower.


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