SKY UI
Current version: 2.2
SkyUI @ Skyrim Nexus
For more details, check out our Nexus description.
Feel free to share comments or suggestions in this thread.
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Latest news:
The Skyrim edition of the Mod Configuration Menu is functional enough to get some first feedback from other modders.
In case you don't know what this mod configuration menu is: It's a framework that allows you to build custom menus that look like this.
Gopher was nice enough to make a video showcasing what we've got so far. Have a look!
I uploaded a testing package here: SkyUI 3.0-alpha2
The current documentation can be found in our GitHub wiki.
Requirements:
Skyrim Beta 1.8.145
SKSE Beta 1.6.2
I'd appreciate it any modders out there could give it a try and see if you manage to build a custom menu with it based on the documentation we provide so far.
Update #1
Some modders already showed off awesome stuff:
Thanks for making something happen so fast, and keep it coming!This is definitely not what you guys intended with this... but I had a little fun
Update #2
Updated the testing package to SkyUI 3.0-alpha2. Purpose remains the same - getting feedback from other modders about the mod configuration menu.
What's new:
- Added type checks to the Set*Option functions. If you pass the wrong option type, you get an error message in the papyrus log.
- Fixed option list scrolling when dragging the scrollbar.
- Option IDs are now truly unique (before, they were only unique for each page). This means you no longer have to check for the current page in any other event but OnPageReset. You can still use CurrentPage though, if you prefer organizing all events by page. But it should make changing and reorganizing pages easier if you don't, since you only have to change one event.
- Cleaned up the SkyUI config menu by removing testing options, properly organizing the options and disabling the Active Effect widget for now, since it's not done yet.
Edited by schlangster, 20 October 2012 - 10:13 PM.
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