If i type in setnpcweight 0, her face gets restored to what i wanted her to look like...
Is there anyway to avoid this work around ?
Also, whats up with the dirt on faces ? Wont work...
Well for Fallout: New Vegas, for example, it was to open the esp in FNVedit, and add the ESM Header Flag. Then change the file extension to .esm. I suppose use the Skyrim equivalent of FNVEdit and do the same thing?Quick bump and edit. I tried the master file work around but it didn't yield any results for me.
For clarification, what are the exact steps for creating a master file again?
Edited by Alexander J. Velicky, 08 February 2012 - 01:57 AM.
True, though that may not be the exact same issue anymore, as a lot has changed. Or perhaps just the solution changed.Hmm. Well I used Wrye Bash to turn the file into an master file - also changed the extension to esm. Didn't seem to yield results. Could be doing it wrong though, again.
Here's a technique that helps when modifying an NPC from the base game
Unfortunately not. That's an issue we are looking into.
Edited by akbaa, 08 February 2012 - 08:49 AM.
Apparently there must be a way to export NPC face textures, as it is described in the wiki. With these textures, we could solve this problem easily.
http://www.creationk...C_Face_Textures
The function we are looking for is usually located int he character drop-down menu...problem is, that its not there this time. Is there some .ini tweak to enable it ?
It should be noted however, that resetting the npc´s weight via the console temporarily fixed the problem...until the next restart...
I hope you find a solution !!
Edited by Straton, 08 February 2012 - 10:45 AM.
Not quite. Once you do that, yes the head goes to what it's normal color should be, but now the head and the body are vastly different colors. Or ay least that's what happens for me.
And thank you for the info Joel!
I'm also wondering if this was the reason I could not get new warpaint to show on NPCs?
Edited by Axeface, 08 February 2012 - 01:23 PM.
With previous Bethesda modding tools, you could convert an esp to an esm. Assuming that the plugin is called plugin.esp, the steps are:Quick bump and edit. I tried the master file work around but it didn't yield any results for me.
For clarification, what are the exact steps for creating a master file again?
Edited by Zumbs, 08 February 2012 - 01:57 PM.
Same issue, I'm trying to change Mjolls head to one of my chars. In the CK it all looks great, but ingame she has a much darker head and no tattoo's, lips are not the right colour either.
So the weight reset will fix it? Trying it now.
EDIT: Cntrl f4 did it, cheers!
Edited by Darkon, 08 February 2012 - 02:07 PM.
What exactly did you mean with control F4 ? some sort of hotkey?
Edited by Axeface, 08 February 2012 - 02:47 PM.
I've found a (slightly ugly) workaround for this:
Using this method the NPC's face showed up perfectly with the proper skin tone, eye makeup, lipstick, etc.
- make a plugin containing only your NPC records
- convert it to a .esm using tesvsnip
- load it into the CK and follow the procedure JoelBurgess posted above to create the .dds and .tga files
- make the rest of your mod as a .esp file with the .esm you just created as an additional master
EDIT: Damn! Ninja'd!
Edited by cmatian, 08 February 2012 - 03:27 PM.
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