Patch 1.2 release notes and ETA
#1
Posted 28 November 2011 - 01:23 PM
#2
Posted 28 November 2011 - 01:26 PM
#3
Posted 28 November 2011 - 01:29 PM
Hopefully there's more done than just those few things listed.
#4
Posted 28 November 2011 - 01:30 PM
#5
Posted 28 November 2011 - 01:31 PM
This thread (15 items listed, 13 that apply to the PC)
and...
This thread (approaching 500 items listed).
That's after approaching 3 weeks wait, too. Ooooh dear
#6
Posted 28 November 2011 - 01:37 PM
15 Bugs Fixed
478 Bugs & Counting on the PC
LOL
Think i'll stay with the Buged to hell v1.1 till they realy fix things dont see the point of v1.2 patch
#7
Posted 28 November 2011 - 01:37 PM
#8
Posted 28 November 2011 - 01:37 PM
I'm glad they're fixing something, but they're really dropping the ball. I would never expect them to fix everything, I have enough experience in the field to know things don't get fixed over night. But that's a very meager list nonetheless. Have their main team already moved on to Fallout 4?
But I've been saying it a lot lately: Its Bethesda being Bethesda. Botchers to the end.
Edited by Northborn, 28 November 2011 - 01:42 PM.
#9
Posted 28 November 2011 - 01:38 PM
I hope they've fixed more than what the notes relay.well at least we made them a nice list for them to reference and work through.
There are a ton of quest breaking bugs.
#10
Posted 28 November 2011 - 01:38 PM
Spot the difference between;
This thread (15 items listed, 13 that apply to the PC)
and...
This thread (approaching 500 items listed).
That's after approaching 3 weeks wait, too. Ooooh dearI was hoping for at least a large list of quest/script fixes so I could start a new game and not worry about breaking quite so many quests by exploring randomly!
Ugh. This isn't looking good. I'm hoping that Bethesda will start releasing weekly patches to start fixing the issues listed in the "Buglist" you link to. It's been almost three weeks since the game was released. I don't see how Bethesda can fix all of them listed in three weeks. Hopefully these patches will be a weekly occurrence until no bugs remain. I'm fearful, though, that we'll have to wait on an Unofficial Skyrim Patch mod from the community, though.
#11
Posted 28 November 2011 - 01:43 PM
Spot the difference between;
This thread (15 items listed, 13 that apply to the PC)
and...
This thread (approaching 500 items listed).
That's after approaching 3 weeks wait, too. Ooooh dearI was hoping for at least a large list of quest/script fixes so I could start a new game and not worry about breaking quite so many quests by exploring randomly!
so it took them 2-3 weeks to fix 15 bugs? are we supposed to wait an year for the real deal?
#12
Posted 28 November 2011 - 01:46 PM
460/6,5= 70,7 weeks of patching left.
Hahahaha! I'm crying.
I hope it's not that "simple".
(Data are rough estimates, i don't take responsibility for them)
#13
Posted 28 November 2011 - 01:51 PM
Ain't like fixing a bug is easy, lad. Sometimes, fixing a bug is harder than creating a new oneso it took them 2-3 weeks to fix 15 bugs? are we supposed to wait an year for the real deal?
Fixing a bug is not the same as crushing a bug, those two are entirely different from each other
#14
Posted 28 November 2011 - 01:53 PM
Not to mention I'm sure most of the devs were working 60 to 100 hour weeks during the last few months of development. Probably took a 2 week vacation between release and Thanksgiving.Ain't like fixing a bug is easy, lad. Sometimes, fixing a bug is harder than creating a new one
Fixing a bug is not the same as crushing a bug, those two are entirely different from each other
Totally understandable.
#15
Posted 28 November 2011 - 01:53 PM
#16
Posted 28 November 2011 - 01:57 PM
One's a list of bugs that have been fixed in a patch. The other is a list of feature requests and unclear and unconfirmed reports which is so mixed up with non-helpful stuff it's going to do more harm than good in helping devs find actual fixable bugs.Spot the difference between;
This thread (15 items listed, 13 that apply to the PC)
and...
This thread (approaching 500 items listed).
Edited by kalniel, 28 November 2011 - 01:58 PM.
#17
Posted 28 November 2011 - 01:57 PM
Keep in mind that the certification process probably took time.so it took them 2-3 weeks to fix 15 bugs? are we supposed to wait an year for the real deal?
#18
Posted 28 November 2011 - 01:58 PM
#19
Posted 28 November 2011 - 01:58 PM
theres some really easy to fix scripting bugs in the game that they havent even bothered with. panteas flute for instance.
#20
Posted 28 November 2011 - 01:59 PM
If they can't fix this, they need to release the CK fast so we can fix it ourselves.
#21
Posted 28 November 2011 - 02:00 PM
This is why I stuck with PC for this one.
#22
Posted 28 November 2011 - 02:00 PM
Keep in mind that these are bugs. If you don't know what bugs mean, it's more or less "unusual outcome from a predictable algorithm". Bugs are not supposed to happen, and therefore is usually hard to reproduce, let alone find out what's causing it. Working 24/7 may not guarantee that you will find even one bugNot to mention I'm sure most of the devs were working 60 to 100 hour weeks during the last few months of development. Probably took a 2 week vacation between release and Thanksgiving.
Totally understandable.
It is not to say that it's acceptable for them to not address bugs quickly, but that fixing bugs certainly DO take time.
#23
Posted 28 November 2011 - 02:01 PM
#24
Posted 28 November 2011 - 02:04 PM
#25
Posted 28 November 2011 - 02:04 PM
#26
Posted 28 November 2011 - 02:04 PM
nope. escape key been corrected, though.......So... no shadow fix/performance increase?
#27
Posted 28 November 2011 - 02:05 PM
nope. escape key been corrected, though.......
Hurrah !
#28
Posted 28 November 2011 - 02:06 PM
#29
Posted 28 November 2011 - 02:07 PM
Indeed which would be all the more reason for them to release the Ck sooner rather than later,modders could fix a lot of these problems.Keep in mind that these are bugs. If you don't know what bugs mean, it's more or less "unusual outcome from a predictable algorithm". Bugs are not supposed to happen, and therefore is usually hard to reproduce, let alone find out what's causing it. Working 24/7 may not guarantee that you will find even one bug
It is not to say that it's acceptable for them to not address bugs quickly, but that fixing bugs certainly DO take time.
#30
Posted 28 November 2011 - 02:07 PM
So when will Kivan and Quarn release their first patch?
Dunno... considering all the time I spent working on a submission to Bethesda getting it in by Wednesday and they took a four day weekend and didn't even read it yet.
Once it is read I'm going to see whether there is any sort of timeline they have, which they probably can't tell us. It's only been out two weeks so I figured that this would be the emerg. patch for the big engine issues. So I will await update # 2 and patiently document everything until then passing it to Bethesda as they indicated I should. I'm not wasting my time fixing stuff that they then go fix anyways.
I'm sure once the CK is out dozens of little fix mods are going to start showing up. The only thing less buggy about Skyrim than Oblivion is the object placement due to it being hand placed rather than algorithmic. Other than than, so far it's much buggier. Sorry to say, but the QA went downhill and this is my most honest and objective assessment. I lay the blame at the feet of the number 11-11-11.
Edited by Kivan, 28 November 2011 - 02:12 PM.
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