Jump to content

Photo

Patch 1.2 release notes and ETA


  • This topic is locked This topic is locked
201 replies to this topic

#1
B1gBadDaddy

B1gBadDaddy
  • Members
  • PipPipPipPip
  • Master
  • Joined: 20-March 11
  • 6168 posts
  • Location:Cheshire, UK
Here you go. Looks like Wednesday, and here are the fixes:

http://www.bethblog....rim-1-2-update/

#2
CkTina

CkTina
  • Members
  • Initiate
  • Joined: 12-November 11
  • 58 posts
  • Location:Canada
Not the fixes I was hoping for but at least it's something.

#3
Rippleeffect

Rippleeffect
  • Members
  • Initiate
  • Joined: 04-October 11
  • 54 posts
Well, at least they're fixing the 192khz sound problem for those of us with 24-bit sound. I see some mouse fixes too, but I'm not impressed with the list.

Hopefully there's more done than just those few things listed.

#4
Siegfried.M

Siegfried.M
  • Members
  • Adept
  • Joined: 28-October 09
  • 286 posts
  • Location:Italy
"After releasing the 1.2 update, we will continue to monitor forums, blogs, etc. for issues you are reporting, and we will keep you updated on further updates to improve your gameplay experience. " Oh yes...Seems that they have never seen a single post on this forum. Look at that release note, 99% of bugs aren't fixed.

#5
Azzer

Azzer
  • Members
  • Acolyte
  • Joined: 03-November 08
  • 183 posts
  • Location:UK
Spot the difference between;

This thread (15 items listed, 13 that apply to the PC)

and...

This thread (approaching 500 items listed).

That's after approaching 3 weeks wait, too. Ooooh dear :P I was hoping for at least a large list of quest/script fixes so I could start a new game and not worry about breaking quite so many quests by exploring randomly!

#6
Deep Thought

Deep Thought
  • Members
  • Acolyte
  • Joined: 12-November 11
  • 135 posts
LOL

15 Bugs Fixed

478 Bugs & Counting on the PC

LOL

Think i'll stay with the Buged to hell v1.1 till they realy fix things dont see the point of v1.2 patch

#7
CkTina

CkTina
  • Members
  • Initiate
  • Joined: 12-November 11
  • 58 posts
  • Location:Canada
well at least we made them a nice list for them to reference and work through.

#8
Northborn

Northborn
  • Members
  • Adept
  • Joined: 16-November 11
  • 337 posts
  • Location:Quebec, Canada
Yikes.

I'm glad they're fixing something, but they're really dropping the ball. I would never expect them to fix everything, I have enough experience in the field to know things don't get fixed over night. But that's a very meager list nonetheless. Have their main team already moved on to Fallout 4? :P

But I've been saying it a lot lately: Its Bethesda being Bethesda. Botchers to the end.

Edited by Northborn, 28 November 2011 - 01:42 PM.


#9
sgt.gotee

sgt.gotee
  • Members
  • Pip
  • Curate
  • Joined: 24-March 06
  • 460 posts

well at least we made them a nice list for them to reference and work through.

I hope they've fixed more than what the notes relay.

There are a ton of quest breaking bugs.

#10
Xatencio

Xatencio
  • Members
  • Acolyte
  • Joined: 14-November 11
  • 164 posts

Spot the difference between;

This thread (15 items listed, 13 that apply to the PC)

and...

This thread (approaching 500 items listed).

That's after approaching 3 weeks wait, too. Ooooh dear :P I was hoping for at least a large list of quest/script fixes so I could start a new game and not worry about breaking quite so many quests by exploring randomly!


Ugh. This isn't looking good. I'm hoping that Bethesda will start releasing weekly patches to start fixing the issues listed in the "Buglist" you link to. It's been almost three weeks since the game was released. I don't see how Bethesda can fix all of them listed in three weeks. Hopefully these patches will be a weekly occurrence until no bugs remain. I'm fearful, though, that we'll have to wait on an Unofficial Skyrim Patch mod from the community, though.

#11
Fartless

Fartless
  • Members
  • Acolyte
  • Joined: 14-November 11
  • 111 posts

Spot the difference between;

This thread (15 items listed, 13 that apply to the PC)

and...

This thread (approaching 500 items listed).

That's after approaching 3 weeks wait, too. Ooooh dear :P I was hoping for at least a large list of quest/script fixes so I could start a new game and not worry about breaking quite so many quests by exploring randomly!


so it took them 2-3 weeks to fix 15 bugs? are we supposed to wait an year for the real deal?

#12
Lippi

Lippi
  • Members
  • Novice
  • Joined: 20-April 09
  • 20 posts
2 weeks. 13 pc fixes. Roughly 460 bugs left.

460/6,5= 70,7 weeks of patching left.

Hahahaha! I'm crying.

I hope it's not that "simple".

(Data are rough estimates, i don't take responsibility for them)

#13
Raestloz

Raestloz
  • Members
  • PipPipPip
  • Diviner
  • Joined: 09-March 10
  • 4096 posts
  • Location:Where English is not the primary

so it took them 2-3 weeks to fix 15 bugs? are we supposed to wait an year for the real deal?

Ain't like fixing a bug is easy, lad. Sometimes, fixing a bug is harder than creating a new one

Fixing a bug is not the same as crushing a bug, those two are entirely different from each other

#14
WhiteZero

WhiteZero
  • Members
  • Pip
  • Curate
  • Joined: 02-October 05
  • 796 posts
  • Location:Illinois, USA

Ain't like fixing a bug is easy, lad. Sometimes, fixing a bug is harder than creating a new one

Fixing a bug is not the same as crushing a bug, those two are entirely different from each other

Not to mention I'm sure most of the devs were working 60 to 100 hour weeks during the last few months of development. Probably took a 2 week vacation between release and Thanksgiving.

Totally understandable.

#15
Arato

Arato
  • Members
  • Acolyte
  • Joined: 16-November 11
  • 109 posts
While I did encounter most of these bugs.. nothing on a lot of the crash to desktop/freeze up your computer bugs :/

#16
kalniel

kalniel
  • Members
  • PipPipPip
  • Diviner
  • Joined: 07-August 01
  • 3443 posts

Spot the difference between;

This thread (15 items listed, 13 that apply to the PC)

and...

This thread (approaching 500 items listed).

One's a list of bugs that have been fixed in a patch. The other is a list of feature requests and unclear and unconfirmed reports which is so mixed up with non-helpful stuff it's going to do more harm than good in helping devs find actual fixable bugs.

Edited by kalniel, 28 November 2011 - 01:58 PM.


#17
Zeios

Zeios
  • Members
  • PipPip
  • Disciple
  • Joined: 12-December 10
  • 1745 posts

so it took them 2-3 weeks to fix 15 bugs? are we supposed to wait an year for the real deal?

Keep in mind that the certification process probably took time.

#18
BUTAnE

BUTAnE
  • Newbie
  • Layman
  • Joined: 27-November 11
  • 6 posts
Maybe they should have completed the game before they released it, instead of turning us into a bunch of beta-testers. I didn't pay $60 to go work for Bethesda for free. I can't even play the game because it locks up my whole cpu every 20 secs. of gameplay. I basically bought a game I cannot play, and I have to wait maybe another few months before a workable patch comes out? I will remember this the next time I consider a purchase from Bethesda Software.

#19
Rumtruffle

Rumtruffle
  • Members
  • PipPipPip
  • Diviner
  • Joined: 13-April 06
  • 4398 posts
disappointing patch if it turns out to be the same for the pc and 360.

theres some really easy to fix scripting bugs in the game that they havent even bothered with. panteas flute for instance.

#20
Ismelda Lasombra

Ismelda Lasombra
  • Members
  • PipPipPip
  • Diviner
  • Joined: 03-April 06
  • 3531 posts
  • Location:IRC Channel
Honestly the ESC key, I learned to live without it. The other key mapping, same... What I can't live with is the mage's quest line broken (from MG06) and there is nothing you can do about it (no console cheat, no setstage, nothing will give you the following quest and all the NPCs go on with their lives as if nothing ever happened...). When I see reports of other main guild quest lines being broken too (the companions I heard) I fear doing any of those quests....

If they can't fix this, they need to release the CK fast so we can fix it ourselves.

#21
dpeters11

dpeters11
  • Members
  • Initiate
  • Joined: 09-April 06
  • 93 posts
So when will Kivan and Quarn release their first patch? :)

This is why I stuck with PC for this one.

#22
Raestloz

Raestloz
  • Members
  • PipPipPip
  • Diviner
  • Joined: 09-March 10
  • 4096 posts
  • Location:Where English is not the primary

Not to mention I'm sure most of the devs were working 60 to 100 hour weeks during the last few months of development. Probably took a 2 week vacation between release and Thanksgiving.

Totally understandable.

Keep in mind that these are bugs. If you don't know what bugs mean, it's more or less "unusual outcome from a predictable algorithm". Bugs are not supposed to happen, and therefore is usually hard to reproduce, let alone find out what's causing it. Working 24/7 may not guarantee that you will find even one bug

It is not to say that it's acceptable for them to not address bugs quickly, but that fixing bugs certainly DO take time.

#23
V4N0

V4N0
  • Members
  • Adept
  • Joined: 16-November 11
  • 208 posts
  • Location:Italy
So... no shadow fix/performance increase? Hey thanks... next time bethesda stick to consoles :snoring:

#24
TurkeyStyle

TurkeyStyle
  • Members
  • Initiate
  • Joined: 22-November 11
  • 90 posts
  • Location:New York
Not one single performance issue address in patch notes. It figures... I HATE how CPU intensive this game is! With a Core 2 Quad Q6600 overclocked to 3.2GHz, I still get FPS drops (as low as 12fps) everywhere. It's ridiculous. Screw you Bethesda, what a waste of $60. This is the first time I haven't been able to max a game out at 30-60fps with my system. Battlefield 3 maxed @ 1080p? 40-60fps no problem. Crysis 2 DX11/hiResTex maxed out @ 1080p? 35-50fps no problem. Skyrim maxed out at 1080p? 12-120fps. Skyrim on low @ 1080p? 15-120fps. It's those lows that tick me off and they happen at any town and lots of outdoor locations. I KNOW I'm not the only one who has these massive fps drops everywhere. It seems the only people who don't get them are Sandy Bridge users. It's absurd, and leave it to Bethesda to produce a game like this. I want to enjoy the game so bad, but I can't when performance is so bad. Having my camera jump all over the place just looking around is unplayable. It's BS. Again, screw you Bethesda. Fix your game.

#25
Lost Dragon

Lost Dragon
  • Members
  • Pip
  • Curate
  • Joined: 07-April 06
  • 584 posts
You'll see the point of the 1.2 patch if you ever get stuck at an enchantment table unable to leave because you hit the right sequence of button presses to make it glitch during a rename attempt. :celebration:

#26
tesman

tesman
  • Members
  • Pip
  • Curate
  • Joined: 11-July 08
  • 411 posts

So... no shadow fix/performance increase?

nope. escape key been corrected, though.......

#27
Xreasonz

Xreasonz
  • Members
  • Pip
  • Curate
  • Joined: 29-August 11
  • 500 posts

nope. escape key been corrected, though.......


Hurrah ! :celebration:

#28
Sir Glitchalot

Sir Glitchalot
  • Members
  • Acolyte
  • Joined: 21-November 11
  • 110 posts
As expected, the level of incompetence at Bethesda is of the same epic scale as the game itself.

#29
permanent1

permanent1
  • Members
  • Adept
  • Joined: 02-July 02
  • 380 posts
  • Location:California

Keep in mind that these are bugs. If you don't know what bugs mean, it's more or less "unusual outcome from a predictable algorithm". Bugs are not supposed to happen, and therefore is usually hard to reproduce, let alone find out what's causing it. Working 24/7 may not guarantee that you will find even one bug

It is not to say that it's acceptable for them to not address bugs quickly, but that fixing bugs certainly DO take time.

Indeed which would be all the more reason for them to release the Ck sooner rather than later,modders could fix a lot of these problems.

#30
Kivan

Kivan
  • Members
  • PipPipPipPip
  • Master
  • Joined: 11-November 03
  • 6702 posts
  • Location:C, eh? N, eh? D, eh?

So when will Kivan and Quarn release their first patch? :)


Dunno... considering all the time I spent working on a submission to Bethesda getting it in by Wednesday and they took a four day weekend and didn't even read it yet.

Once it is read I'm going to see whether there is any sort of timeline they have, which they probably can't tell us. It's only been out two weeks so I figured that this would be the emerg. patch for the big engine issues. So I will await update # 2 and patiently document everything until then passing it to Bethesda as they indicated I should. I'm not wasting my time fixing stuff that they then go fix anyways.

I'm sure once the CK is out dozens of little fix mods are going to start showing up. The only thing less buggy about Skyrim than Oblivion is the object placement due to it being hand placed rather than algorithmic. Other than than, so far it's much buggier. Sorry to say, but the QA went downhill and this is my most honest and objective assessment. I lay the blame at the feet of the number 11-11-11. :P But, to err is human so we'll see what gets cleaned up for the next patch. Still hopeful.

Edited by Kivan, 28 November 2011 - 02:12 PM.



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users