The New Vegas Script Extender, or NVSE for short, is a modder's resource that expands the scripting capabilities of Fallout: NV. It does so without modifying the executable files on disk, so there are no permanent side effects.
Website: http://nvse.silverlock.org
Download (latest version 2b12): http://nvse.silverlo...vse_2_beta12.7z zip- compatible with runtime 1.4.0.525 and editor 1.4.0.518, plus the German "no gore" version.
This patch was released at a slightly awkward time, so some mods relying on the very strange behavior of the mouse functions may need to be updated.
2b1 whatsnew:
- MessageEx/MessageBoxEx
- SetNameEx
- IsClonedForm/TempCloneForm
- GetParentCellOwner/GetOwningFactionRequiredRank/GetParentCellOwningFactionRequiredRank
- fix loader misreporting when it can't find the editor
- GetLocalRefIndex/BuildRef
2b2 whatsnew:
- Menu*Key functions use buffered input like they should
- log printc to IDebugLog in _DEBUG builds
- SetUIStringEx
- fix %k format specifier
- fix DataHandler::DoAddForm (updated address then reverted it then fixed it again)
- enable kWeapType_OneHandThrown type
2b3 whatsnew:
- fix formlist params so they accept any form type
- fix SetUIStringEx
- document new vegas parameter types
- %c format type can print the different sub-names of ammo (0 = full name, 1 = short name, 2 = abbreviation)
2b4 whatsnew:
- full pass on all parameter types, fix lots of mistakes
- fixes ListAddForm and other formlist things that were using ExtractArgsEx
2b5 whatsnew:
- Get/SetWeaponLongBursts
- SetWeaponFireRate
- long strings should not crash the compiler any more
- overhaul dinput code
- added an optional integer parameter to IsKeyPressed (default behavior unchanged, see whatsnew.txt for details)
2b6 whatsnew:
- access to weapon flags: Get/SetWeaponFlags1/2
- math functions for setting individual bits (ClearBit/SetBit)
- Get/SetActorBaseFlagsLow/High
- improve IsControlDisabled, cache now keeps track of partially disabled keys
- ExtractArgsRaw, new internal function for getting detailed information about passed-in arguments (not a scripting command, only useful for C++ API stuff)
2b7 whatsnew:
- fix GetCrosshairRef, other things relying on InterfaceManager
- more helpful error message when using the updated CS
2b8 whatsnew:
- fix crash when iterating over invalid form lists (generally a sign that a mod needs to be updated, but crashing is bad)
- support for editor 1.4.0.518
2b9 whatsnew:
- document new method of getting to NiNode
- fix IsControlDisabled, tilde/escape
2b10 whatsnew:
- support for German "no gore" runtime
- optionally hook internal game error log
- fix crash in GetHotkeyItem, SetWeaponRequiredSkill
- Get/SetEquippedWeaponModFlags
- Get/SetWeaponItemModEffect/Value1/Value2
2b11 whatsnew:
- fixed Get/SetWeaponItemModValue2
2b12 whatsnew:
- made weapon mod indexing the same across all functions (1-based instead of 0-based for backwards compatibility)
Edited by ianpatt, 25 October 2011 - 12:14 AM.
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