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Modeling in Blender


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#1
Elldariin

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Hello, I have a few questions/help for modeling in blender for Oblivion
First. What is UV-Mapping? What is the Importance of this? What kinds of Oblivion models require it?
Second, I'm trying to import a model (Collada .Dae) into blender for personal use, not to be shared, and no matter what, I get the message, "Mesh "Mesh" not found" or "Expected Matrix object as an argument" What do these mean, and how to get around it. I have the current blender scripts for collada importing and exporting.
Third, kinda related, if I leave out some animations for the player, will I have issues no matter what, or only if they get the command to play the mission animation? (EX: New animations for player, missing bow animations. Will the player only excounter issues when using a bow?"
Fourth, how do I create collision for a static object?

Also, this is very irrelevant but think it would be better to ask in this thread instead of a new, is it true the game will have issues if a Master changes data in another Master?

Edited by Elldariin, 30 June 2011 - 01:42 PM.


#2
Bone_Collector

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First. What is UV-Mapping? What is the Importance of this? What kinds of Oblivion models require it?


http://en.wikipedia....wiki/UV_mapping

#3
Dwip

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Couple days late, but:

Re: UV mapping/collision, this and this tutorials of mine may help you with the mechanics of both things. You'll also want to poke about TESA's tutorials. Mr Siika's Blender Compendium is a bit older, but does a great job on the mechanics of doing collision. You'll also want to play around with UV mapping a lot, because it's very complex.

Short answer on the why of UV mapping: This is what tells your model how to map itself to a texture. So far as I'm aware, you'll need to do this all the time for every single model you make.

The rest I unfortunately don't know off top of my head.


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