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[BETA] New Vegas Script Extender (NVSE) v2


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#151
ianpatt

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Working on the patch.

#152
T-Millz

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<3

#153
MadCat221

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So i can download the update and contnue modding my game files???? and how long do u think it will take for NVSE to get updated?????


Only if you managed to do all that before the patch dropped. ;)

#154
ianpatt

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New commands are:

PrintTrackedCells - Prints cell load and unload counts
ClearTrackedCells - Clears all cell tracking data
EnableCellTracking - Enables or disables cell tracking
GetInCharGen - A value of 1 will be in chargen.

The first three are stubbed out and won't work in release builds.

#155
T-Millz

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any news?

#156
looloolooigotsomeapples

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Is the 4gig version going to be available when the new version is released, or do we have to wait a little longer for that? Unless the 4gig loader is compatible with all versions of NVSE and doesn't need updated.

#157
ianpatt

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any news?

I'll post in the thread when there is news.

Is the 4gig version going to be available when the new version is released, or do we have to wait a little longer for that? Unless the 4gig loader is compatible with all versions of NVSE and doesn't need updated.

The large-address-aware loader doesn't need to be updated.

#158
T-Millz

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thanks :)

#159
looloolooigotsomeapples

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The large-address-aware loader doesn't need to be updated.


Excellent. Thanks.

#160
Spytnblud

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I just wanted to say thank you much for jumpin right atop this ... you rock ian

#161
Grenade559

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Ian does not rock until update is ready!

EDIT: It was posted earlier in the thread, but since this is at the top of the page, I'll post it again.

----> Remember to lock down FONV's auto-updates and launch only via the NVSE loader or the FNV4GB loader, and only after you already logged into Steam. This will ensure you can still play NVSE and also will prevent stealth re-enabling of auto-updates.urn <----

Edited by Grenade559, 06 July 2011 - 03:59 PM.


#162
ianpatt

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Testing now.

#163
Joshuaw34

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Testing now.



the modding community would be lost without you :), i started up NV and all my items just flew around (i had them locked with feng shui) then i got a couple of pop ups and i was thinking "crap....that was a patch that just downloaded" but im just glad you are so diligent.


(this post goes to anyone that helps/helped with NVSE)

Edited by Joshuaw34, 06 July 2011 - 03:43 PM.


#164
MyMalfunctioningAntenna

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Hey just registered to say ty for your work on this mod and let you know I appreciate your continued support.

#165
Antioche

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You guys absolutely rock.

I tried to sit to play this afternoon and was like...Omg no...an update...

Without NVSE, Fallout ( NV ) is like...melted vanilla ice-cream in a bowl on a hot sidewalk...

( It was obviously good for a short time...but now it lacks something...)

NVSE; the F3 Life support system for the modding community!

~Jack Burton

#166
ianpatt

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Released 2b6 in a new thread. Adds compatibility with the latest patch plus some other stuff.

#167
Roughnecks

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Works, thanks a ton!


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