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BOSS - Better Oblivion Sorting Software


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#1
Arthmoor

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BETTER OBLIVION SORTING SOFTWARE

Past Threads:



A simple "one-click" program for users to quickly optimize and avoid detrimental conflicts in their oblivion mod load-order.


Features:
  • Checks and correctly positions all the mod files involved with an 'FCOM Convergence' installation including partial or complete installations of OOO, MMM, Fran's, Oblivion WarCry, Bob's Armory, Loth's Blunt Weapons (for NPCs), COBL, Tamriel Travellers, Exnem's Runeskulls and so on.
  • Correctly positions all the mod files involved with OOO, MMM, Better Cities, Open Cities and other very large mods.
  • Supports over 9000 mods and counting.
  • Warns the user about any commonly miss-installed FCOM related files.
  • Provides useful load order notes.
  • Provides Wrye Bash with Bash Patch tag suggestions which it will import.
  • Is mostly right (most of the time)!
  • Is under constant development and improvement by a team of modders and Oblivion experts.
  • Differentiates between FCOM and non-FCOM set-ups.


Better Oblivion Sorting Software (BOSS) will reorder all the mods it knows about (listed in the masterlist.txt database file) and puts ones it doesn't know after. The unknown mods will be in the same order as you had them before running BOSS.

BOSS is designed to assist installing FCOM, MMM and a wide variety of other mods and help mod users avoid serious conflicts. It isn’t a complete solution to load ordering issues as there are far too many mods out there (estimated at about 30 thousand). To properly place mods the program doesn’t know about, a good working knowledge of Oblivion mod load ordering is going to be necessary. Some research and documentation reading will go a long way.


REQUIREMENTS:

Windows (or Wine), Oblivion, some mods.


DOWNLOADS:

Better Oblivion Sorting Software on TES Nexus (less than 200KB download)

There are no official mirrors at this time.


INSTALLATION AND USE:

1. Backup your load order with OBMM or Wrye Bash.

2. If you have Wrye Bash, make sure it has its "Lock Times" function deactivated.

4. Run BOSS.bat (the .bat file, not the .exe file).

The output of the utility will be displayed immediately. Read any notes, FCOM install errors if applicable and/or Wrye Bash Bashed Patch suggestions. Wrye Bash can import suggestions from BOSS and apply them automatically.

You will need to re-order "unknown" mods by hand with OBMM or Wrye Bash.

Wrye Bash automatically integrates BOSS's Bashed Patch suggestions from the masterlist.txt file. Some Bashed Patch suggestion can come with conditions and notes that require human intervention so read the suggestions BOSS makes thoroughly and adjust tags by hand if necessary.


UNINSTALLATION:

Delete BOSS.bat, BOSS.exe and masterlist.txt.

Also delete BOSSlog.txt, modlist.txt and modlist.old if BOSS has been run.


TROUBLESHOOTING:
Spoiler


FURTHER DETAILS:

There are no options, command-line switches or run-time choices to make.

The only thing this tool does is re-date files and create a couple of text files including one that is displayed to the user with (hopefully!) handy comments and/or FCOM install error messages.

Oblivion.esm is never touched and all file dates are derived from it.

The program archive contains masterlist.txt which is, obviously, the master list of mods the program recognizes and is the most frequently updated component of BOSS.

The output for the user to read is called BOSSlog.txt and is saved as a text file and displayed by Window's default text file handling program once BOSS has finished re-dating files.

The program generates a text file called modlist.txt which is your list of mods prior to re-ordering.

The changes BOSS makes can be undone in the following way:
  • Rename masterlist.txt to masterlist.old (or any temporary name).
  • Rename modlist.txt to masterlist.txt .
  • Run BOSS.bat .
  • Delete masterlist.txt .
  • Rename masterlist.old to masterlist.txt .

If modlist.txt already exists (when you run the program for the second time or more), it will be renamed to modlist.old before a new modlist.txt file is created. This gives you two levels of undo.

One of the best ways more experienced users can use BOSS is to edit your own copy of masterlist.txt and include there any mods not listed. You can "merge" in new updates with the excellent free open-source WinMerge software. http://www.winmerge.org


CONTRIBUTIONS AND HELP:

Questions, suggestions, unrecognized mods and general discussion takes place HERE.

User corrections to the masterlist are vital. Let us know what you know.

Lists of unrecognized mods are welcome but the only way we can include them in the database in a timely way is if we get:
  • The ESP/ESM file name(s) and
  • A link to where the description, download or readme can be found to read or download.
  • A brief description of each mod will also help. Feel free to make load order suggestions.


UPDATES:

Updates are published from TesNexus and the latest masterlist is always on Google Code Repository.
Files on Nexus are updated once a week or so. Always use latest dated files.


ADDITIONAL FILES:

FCOM-only masterlist.txt database file. Using it instead of the normal one will move all FCOM files to the start in the correct order (and check for problems, show comments as usual) but leave all other mods' load order the same as before running BOSS. Useful for troubleshooting purposes and useful to anyone who wants to keep their existing mod load order then add FCOM and finalize everything by hand. This file is getting a very old but it does the job (sortof).


CREDITS:

Sources for the mod list and its order include: Agiel's Annotated Load Order; Fivefries load order; dev_akm's official expanded FCOM load order (FCOM 0.9.9); suggestions and instructions from Mart's Monster Mod, Better Cities, Open Cities and Open Better Cities developers; suggestions and instructions from many other modders; lots of advice and information from users. Some people have gone out of their way and provided continuing, expert and detailed help - thank you very much!

Thanks go to Wrye for implementing the importing of BOSS's Bashed Patch tag suggestions into Wrye Bash.


PROJECT MEMBERS

BOSS since the middle of 2009 been a collaborative project on Google Code using the SVN version tracking and editing engine.

Google Code Administrators:
  • Arthmoor
  • PacificMorrowind
  • Random007
  • WrinklyNinja

Oblivion Masterlist Developers:
  • Alithelord
  • Arthmoor
  • PacificMorrowind
  • Random007
  • Riddling Lynx
  • Tokc/Tokc.D.K.
  • Vacuity
  • WrinklyNinja
  • ZiggyX

FO3 Masterlist Developers:
  • Alithelord
  • Arthmoor
  • jacksonleist
  • Mosanger
  • PacificMorrowind
  • Valda

Source Code Developers:
  • Random007
  • Alithelord
  • Leandor
  • Leus
  • PacificMorrowind
  • WrinklyNinja


Most project members can be contacted on the Bethesda Game Studios Oblivion (and FO3) modding forum. Most can also be contacted on TesNexus.

LICENSE:

Better Oblivion Sorting Software and periodic updates are distributed under the Creative Commons Attribution Noncommercial No Derivative Works 3.0 Unported copyright license, some rights reserved, 2009-2010. Copyright is owned wholly by the Better Oblivion Sorting Software development team (see list of project members).

  • BOSS may be copied and distributed freely as long as it is not changed and includes all the original files including this documentation.
  • Commercial use of this software or masterlist.txt file is not permitted without permission.
  • Publishing derivations and customizations of the program or masterlist.txt file is not permitted without permission. Ask first.

QUICK LINKS:

BOSS on TES Nexus

Bethesda Game Studios Oblivion modding forum BOSS Topic

BOSS Masterlist Manager: A handy MSWord 2007 (and now also 2003) Macro that Surazal wrote up to automatically update and merge the latest version of the masterlist with personal changes you want to make to your copy of the masterlist - very easy and simple to use.

Due to a 200 maximum post limit, a new "official" thread is created periodically (with the end of one thread providing a link to the next) so the link provided may refer to an old thread by the time you read this. Just navigate your way through to the latest thread to post a message.

You must register for free to post messages.

Documentation updated 01 August 2010

#2
PacificMorrowind

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ohoh... couple days behind and now with a new thread I'm extra behind...
responses to some from last thread (I'll get the rest shortly)

Unknown mod file: EvenLessGreenLight.esp
Unknown mod file: Independent High Elf Body (Replace)(v1.1).esp
Unknown mod file: HGEC Kajiits.esp

where oh where be the linkses? ... added most of em anyways, thanks.
the ones I left in the quote are the ones I just couldn't find somewhat easily or at least guess fairly accurately on.

Unknown mods:

added, thanks.

Shadow's Merged Value Fixesv1.2.esp

pricing mod like as

AC's realistic priced clutter.esp
. Note: May not work with Living Economy as LE scripts tend to overwrite pricing mods.


LE has a customization setting to incorporate these two mods (and OOO, ect.) into itself. so maybe a slight change in the boss's note to reflect both LE's acts?

also bash patching would have the effect of boss's note and not sure if LE can "read" the mods if they are patch merged.

LE is really massively superseeded by TheNiceOne's Enhanced Economy... I think the note can just be removed as not very helpful - or what wording would you suggest to be more informative?


Some suggestions:

Lynges_Dark_Brotherhood_Assassins.esp
Does not edit Landscape but edits the path grids of lots of cells, so with it's current place at the end of the list it could screw things up for the UL mods and Anequina Elseweyr and others. I suggest loading it at least before FF_Real_Thirst.esp

xulArriusCreek.esp
Needs C.Water tag as long as it loads before bgMagicEVShader.esp
EDIT: meant bgMagicEVPaperChase.esp

moved/tagged, thanks.
Pacific Morrowind

#3
Surazal

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More Sensual Walks for Female NPCs mods...

Crowded Roads Advanced Vwalk.esp: Load after Crowded Roads Advanced.esp
% {{BASH:Actors.Anims,NoMerge}}

Crowded Roads Advanced less crowded Vwalk.esp: Load after Crowded Roads Advanced less crowded.esp
% {{BASH:Actors.Anims,NoMerge}}

AFK_Weye Vwalk.esp: Load after AFK_Weye.esp
% {{BASH:Actors.Anims,NoMerge}}

Many thanks for all the hard work you do to maintain BOSS and its Master List.

#4
PacificMorrowind

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Found another for you to tweak around with, BOSS Team:

Allies for Bruma Fix

Description states:

If you killed Farwil in "The Wayward Knight" quest, you will be unable to finish the Allies for Bruma quest... This fixes that so you are able to speak to the count.

added, thanks.

Unidentified by BOSS (long may it live!)

added, thanks.

Please add Companion Share And Recruit Balanced And Bugfixed to the masterlist.

Unknown mod file: CSR Fixed.esp
Unknown mod file: CSR Balanced.esp

Thanks.

added,thanks.
Pacific Morrowind

#5
ghastley

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I'm not sure if this was missed from the last thread. I didn't see an acknowledgement or contradiction.

Order change - eyja.esp must load after The Ayleid Steps.esp or the pool in the basement of Rosethorn Hall will be empty.

#6
Ygern

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First thing: thank you so much for this incredibly helpful tool. :foodndrink:

Second: I found an unrecognised mod that depends on Assassins Creed-Altairs Gear by Nexon
It's essentially an armor mod, but it also offers the option of playing Altair as a race as well, English version & German version.
Link: http://www.tesnexus....le.php?id=19388
Female version to suit Exnem style body by selene310187 which requires the original Nexon mod : http://thewormhole.n...hp?topic=2058.0

The esp files in question are :
Female Assassins Creed - Altair's Gear - EV.esp
Female Assassins Creed - Altair's Gear - DV.esp (if they are using the German version)

Edit: just to be clear - afaik the original mod is recognised, the female conversion is the mod that is not.

Edited by Ygern, 21 September 2010 - 12:06 PM.


#7
PacificMorrowind

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Oblivifall - Something's Not Right.esp
This mod should load early. It adds activators in a large amount of world cells, something which in it's current place can screw up for some quest mods Region and Water Height records

moved up to the start of quests, thanks.

Currently the last of my delayers to be updated in the masterlist...

Not in masterlist:
Steve - Hitman (Patched) Delayer.esp

Changes:
GTAesgaard 1and2 Delayer.esp (old version)
GTAesgaard I v1.2 Delayer.esp (new - GTA 1 only)
GTAesgaard II v1.1 Delayer.esp (new - GTA 2 only)
GTAesgaard I-II Delayer.esp (replaces GTAesgaard 1and2 Delayer.esp)

added, commented, thanks.

From newest Better Cities version:

Better Cities - The Lost Spires.esp

I presume it goes where the old "Better Cities - Lost Spires.esp" went...

added, thanks.

Two new delayers to add:

Castle_Seaview v1.1 Delayer.esp
HoarfrostCastle v1.2.2 Delayer.esp

added, thanks.

I have some suggestions for the masterlist:

PersuasionOverhaul_OOO.esp
PersuasionOverhaul_MMM.esp
If PersuasionOverhaul_OOO.esp is used, PersuasionOverhaul_MMM.esp should not be installed. The reason is because PersuasionOverhaul_MMM.esp only modifies one faction (specifically, it's reaction towards another faction). PersuasionOverhaul_OOO.esp makes the same change to that faction and also adds back a change OOO makes to it's faction icon which is lost if MMM or PersuasionOverhaul.esp is installed.


Unknown mod file: Script Effect Silencer.esp
Yet another script effect silencing mod. However, this one uses a quest script to modify the script effect magic shader instead of directly modifying it in the CS. This means this mod is very compatible even with mods that directly modify the script effect shader. Can load anywhere in the master list.

commented, added, thanks.
Pacific Morrowind

#8
llrr

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there is a better cities - lost spires.esp??? is that a patch?

#9
PetrusOctavianus

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There is some conflict between CDEP_FanaCeya.esp and The Ayleid Steps.esp in Fanacasecul.
It looks less ugly with CDEP_FanaCeya.esp loaded last. There's also a Path Grid conflict. Since CDEP makes far more changes to the cell than Aylied Steps I suggest moving CDEP_FanaCeya.esp down the list so that it loads after The Ayleid Steps.esp.

#10
PacificMorrowind

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A few new additions:

added, thanks.

I imagine that the DarkUI'd version of DarNified UI is compatible with this.

noted, thanks.

It seems as the Weapon called "Deliverance" (so found on TESNexus) isn't on the list, maybe I made a mistake.

esp name and link or description are required for timely adding/anything.


ClothingIsArmor.esp new script(s) only, doesn't alter anything.

added, thanks.

Better Dark Brotherhood Sanctuary.esp
Suggested tags: Names, NpcFaces

tagged, thanks.

CM Partners Elves by Howabominable.esp is missing.

added, thanks.

I don't know if this is the place to post this but I just discovered an incompat that you might want to provide a warning for. The MOBS optional Combat settings.esp and the Duke Patricks - Combat Archery.esp mods are incompatible. Using them together creates a nasty bug where your speed is stuck at -150 when trying to run backwards (not to mention other issues).

noted, thanks.
Pacific Morrowind

#11
PacificMorrowind

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Unknown mod file: Oblivifall - New Classes Regular Fonts.esp [27144]

added, thanks.

More Sensual Walks for Female NPCs mods...

Crowded Roads Advanced Vwalk.esp: Load after Crowded Roads Advanced.esp
% {{BASH:Actors.Anims,NoMerge}}

Crowded Roads Advanced less crowded Vwalk.esp: Load after Crowded Roads Advanced less crowded.esp
% {{BASH:Actors.Anims,NoMerge}}

AFK_Weye Vwalk.esp: Load after AFK_Weye.esp
% {{BASH:Actors.Anims,NoMerge}}

Many thanks for all the hard work you do to maintain BOSS and its Master List.

added, thanks.

I'm not sure if this was missed from the last thread. I didn't see an acknowledgement or contradiction.

Order change - eyja.esp must load after The Ayleid Steps.esp or the pool in the basement of Rosethorn Hall will be empty.

moved, thanks (missed)

First thing: thank you so much for this incredibly helpful tool. :foodndrink:

Second: I found an unrecognised mod that depends on Assassins Creed-Altairs Gear by Nexon
It's essentially an armor mod, but it also offers the option of playing Altair as a race as well, English version & German version.
Link: http://www.tesnexus....le.php?id=19388
Female version to suit Exnem style body by selene310187 which requires the original Nexon mod : http://thewormhole.n...hp?topic=2058.0

The esp files in question are :
Female Assassins Creed - Altair's Gear - EV.esp
Female Assassins Creed - Altair's Gear - DV.esp (if they are using the German version)

Edit: just to be clear - afaik the original mod is recognised, the female conversion is the mod that is not.

added, thanks.
Pacific Morrowind

#12
Ysne58

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If anyone wants to help test the update in progress, come over to TESAlliance:

http://www.invision....ndex.php?/index

and join the beta testers guild.

#13
wrinklyninja

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If anyone wants to help test the update in progress, come over to TESAlliance:

http://www.invision....ndex.php?/index

and join the beta testers guild.


More beta testers is always nice. :)

An update on the update (:P): we did plan to release it last week, but that got delayed because leandor found a bug that was causing BOSS to crash, and changed a load of stuff to fix it, before finding it was basically a problem with my mod sorting function :(, but kept the changes because they were good and would be made in the future anyway. He committed his fix 18 hours ago, and I sent the updates to the beta testers for more testing, to make sure something else didn't break when he fixed the bug.

So, we're now back in testing, and unless something else comes up, should release this week. (deja vu) :D

#14
TheNiceOne

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Please add support for my new hotkey mod, Enhanced Hotkeys.esp. Its esp only contains brand new quest/scripts (not even dependant on Oblivon.esm), so can go anywhere, but together with other hotkey mods makes most sense.

...and there are no tags or special incompatibilities - except with most other hotkey mods of course :P

#15
aellis

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Some more little known quest mods:

Unknown mod file: sS-OrderOfAskarthe.esp
Unknown mod file: Secrets of Mortum.esp
Unknown mod file: tales of gratch.esp
Unknown mod file: The Beast of Legend.esp
Unknown mod file: templars.esp
Unknown mod file: Darklore Manor_V2.esp
Unknown mod file: SK.esp


Some my current delayers did not make it on to the masterlist I downloaded yesterday.

Unknown mod file: Kohdi Ankewan-Anesphar Delayer v2.esp
Unknown mod file: GTAesgaard I-II Delayer.esp
Unknown mod file: Steve - Hitman (Patched) Delayer.esp
Unknown mod file: HoarfrostCastle v1.2.2 Delayer.esp
Unknown mod file: Castle_Seaview v1.1 Delayer.esp


New delayer added today.
Unknown mod file: HeartOftheDeadv6.3 Delayer.esp

Edited by aellis, 21 September 2010 - 10:30 PM.


#16
wrinklyninja

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Well, feedback from testers is all good, I think we're just about ready for release. Could I ask that all Team members take a look at both readmes to make sure I haven't missed anything out/gotten anything wrong? Thanks.

#17
Haldir

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Hi all,

the system:

- Acer Notebook, Vista Home 32-bit SP2, Intel Core 2 Duo CPU T6600, 4,0GB RAM, Nvidia GeForce GT 240M.

- BOSS 1.52, mastertxt 01 Sept 2010, BOSS components installed in Oblivion/Data excpt readme.

- Oblivion installed in C/Programs/Bethesda Softworks.

THE PROBLEM

When running BOSS I get a little black screen stating "Access denied". Then BOSS log opens and it`s empty.

What am I to do?

Grateful for any help.

Regards, Haldir

PS
Enemy Actors Use Powers is not on the masterlist.

#18
wrinklyninja

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Hi all,

the system:

- Acer Notebook, Vista Home 32-bit SP2, Intel Core 2 Duo CPU T6600, 4,0GB RAM, Nvidia GeForce GT 240M.

- BOSS 1.52, mastertxt 01 Sept 2010, BOSS components installed in Oblivion/Data excpt readme.

- Oblivion installed in C/Programs/Bethesda Softworks.

THE PROBLEM

When running BOSS I get a little black screen stating "Access denied". Then BOSS log opens and it`s empty.

What am I to do?

Grateful for any help.

Regards, Haldir

PS
Enemy Actors Use Powers is not on the masterlist.


You don't have the correct permissions to do something BOSS needs to do, whether that's redating files or writing the log, I don't know. Next version will have more helpful error messages. :)

#19
PacificMorrowind

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Suggesting my own mod Erewhon. :whistling: Player home which occupies cell (0,21). Only requires Oblivion patched to 1.2.0.416.

esp names are really appreciated... however it isn't a massive file so downloaded and added, thanks.
(and caught up I believe on last thread)

there is a better cities - lost spires.esp??? is that a patch?

I believe so - for LS's changes to Bravil.

There is some conflict between CDEP_FanaCeya.esp and The Ayleid Steps.esp in Fanacasecul.
It looks less ugly with CDEP_FanaCeya.esp loaded last. There's also a Path Grid conflict. Since CDEP makes far more changes to the cell than Aylied Steps I suggest moving CDEP_FanaCeya.esp down the list so that it loads after The Ayleid Steps.esp.

moved, thanks.

Please add support for my new hotkey mod, Enhanced Hotkeys.esp. Its esp only contains brand new quest/scripts (not even dependant on Oblivon.esm), so can go anywhere, but together with other hotkey mods makes most sense.

...and there are no tags or special incompatibilities - except with most other hotkey mods of course :P

added, thanks.

Some more obscure little known quest mods:


Some my current set of delayers did not make it on to the masterlist I downloaded yesterday.

New delayer added today.
Unknown mod file: HeartOftheDeadv6.3 Delayer.esp


added, thanks.
Pacific Morrowind

#20
RunningBare

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Hey guys, seems this is the right thread, I'm looking for the latest master list for BOSS, can anyone help?
Thanks in advance.

#21
myk002

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Hey guys, seems this is the right thread, I'm looking for the latest master list for BOSS, can anyone help?
Thanks in advance.

Read the OP (the UPDATES section), d00d.

Edited by myk002, 22 September 2010 - 06:48 PM.


#22
Arthmoor

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Well, feedback from testers is all good, I think we're just about ready for release. Could I ask that all Team members take a look at both readmes to make sure I haven't missed anything out/gotten anything wrong? Thanks.


All looks ok to me. Didn't see anything that jumped out as bad.

#23
aellis

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Ok, here's the last of my recent crop of obscure quest mods:

Unknown mod file: Areala.esp
Unknown mod file: Lynges_Gnoll_Mountain-8117.esp
Unknown mod file: GlowplugSilatari.esp
Unknown mod file: The Duelists.esp
Unknown mod file: Lynges_Absolute_Freedom-9880.esp
Unknown mod file: TheForgottenRealm.esp
Unknown mod file: VeridiusInvestigations.esp <<< says WIP, but it has that way for more than a year.
Unknown mod file: Taverners.esp << adds NPCs to taverns
Unknown mod file: Edgar's little secret.esp << Adds alters to several places.

#24
PetrusOctavianus

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Ok, here's the last of my recent crop of obscure quest mods:
Unknown mod file: Lynges_Gnoll_Mountain-8117.esp


Same as Lynges_Gnoll_Mountain.esp
The 8117 bit is due it not being uoloaded in a compressed format.

Incidentally, it conflicts with Unscaled Loot and Encounters.esp which puts a group of daedra at the same spot.

Edited by PetrusOctavianus, 22 September 2010 - 11:11 PM.


#25
Al Bondigas

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I think Hentai Mania 2 may currently be on the masterlist and sorting to load after HM1. However, it needs to load after UL Stendarr Peak (or after where it would load if one had it) to resolve a land tear issue with one of its dungeons in that region.

#26
PacificMorrowind

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Ok, here's the last of my recent crop of obscure quest mods:

going on quite the new quest bender aren't ya :D ... added, thanks.

Same as Lynges_Gnoll_Mountain.esp
The 8117 bit is due it not being uoloaded in a compressed format.

Incidentally, it conflicts with Unscaled Loot and Encounters.esp which puts a group of daedra at the same spot.

noted, thanks.

I think Hentai Mania 2 may currently be on the masterlist and sorting to load after HM1. However, it needs to load after UL Stendarr Peak (or after where it would load if one had it) to resolve a land tear issue with one of its dungeons in that region.

probably better to have a patch made for it... might want to mention that to Vorians (Display Name Not In Use) as he does do most of the UL compatibility patch.
Pacific Morrowind

#27
Arthmoor

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If load order will resolve the issue without leaving behind land tearing *OR* path grid conflicts, then that's the best way to do it. Unless there's some pressing reason why that particular mod can't be loaded that far down the list.

#28
wrinklyninja

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EDIT: Well, that was a bust...

Edited by wrinklyninja, 23 September 2010 - 12:07 PM.


#29
PetrusOctavianus

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If load order will resolve the issue without leaving behind land tearing *OR* path grid conflicts, then that's the best way to do it. Unless there's some pressing reason why that particular mod can't be loaded that far down the list.


That reminds me....Ruins of Tarnesia.esp needs to load after xulAncientRedwoods.esp xulChorrolHinterland.esp to avoid this land tear.
I'm not sure if it would cause other conflicts, though, but it looks fine on my system, with Tarnesia loaded latest.

Edited by PetrusOctavianus, 24 September 2010 - 01:40 PM.


#30
soul4hdwn

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hi um the updater just sits there doing nothing, no error and no files good enough internet connection doesn't end.

edit: win 7 admin rights enabled

Edited by soul4hdwn, 23 September 2010 - 09:52 AM.



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