OVERHAUL LOAD ORDER
FOOK - FWE - WMK - EVE - MMM
....................................................................
Hi all! So you want to run FWE, WMK, and MMM together? Oh wait, you also want to run FOOK and EVE? Now things are getting complicated . . . Well anyway, it seems there is a post every hour asking for help with getting a basic "overhaul" load order functioning proerly. So, I'm making this post to contain, to the best of my knowledge, a working load order for using the FOIP and/or FWE-FOOK Merger Files together. So, here's what you need to use the overhauls together:
FOIP Fallout Interoperability Program
FWE-FOOK Merger
Okay, in addition to the load order guide (below), note that the current version of Fallout Mod Manager (FOMM) and the Fallout version of Better Oblivion Sorting Software (BOSS-F) both include automatic load order sorters that will get your basic overhaul load order lined up correctly. Despite these nice features, it's good to have a clean overview of what it should look like. So here's we go!
Overaul Load Order:
---------------------------------------------------- OFFICIAL MASTERS Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm ---------------------------------------------------- MOD RESOURCES CRAFT.esm CALIBR.esm ---------------------------------------------------- MOD MASTERS (In this order!) Project Beauty HD version.esm FOOK2 - Main.esm FOOK2 - [[censored]] World And Neighbourhood Kit.esm FOOK2 - [DIK] DLC Improvement Kit.esm FO3 Wanderers Edition - Main File.esm Mart's Mutant Mod.esm ---------------------------------------------------- ESP's to load BEFORE overhauls CRAFT - Activation Perk.esp DarNifiedUIF3.esp ---------------------------------------------------- FOOK FOOK2 - Main.esp FOOK2 - [DIK] DLC Improvement Kit.esp FOOK2 - [EVE] Energy Visuals Enhanced.esp FOOK2 - Mothership Zeta.esp ---------------------------------------------------- Fallout Wanderers Edition FO3 Wanderers Edition - Main File.esp FO3 Wanderers Edition - DLC Anchorage.esp FO3 Wanderers Edition - DLC The Pitt.esp FO3 Wanderers Edition - DLC Broken Steel.esp FO3 Wanderers Edition - DLC Point Lookout.esp FO3 Wanderers Edition - DLC Mothership Zeta.esp FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp FO3 Wanderers Edition - Optional Worn Weapons.esp FO3 Wanderers Edition - OTHER OPTIONAL FWE MODULES FO3 Wanderers Edition - FOOK Support.esp (FROM FWE-FOOK Merger) FO3 Wanderers Edition - FOOK DLC Support.esp (FROM FWE-FOOK Merger) ---------------------------------------------------- Weapon Mod Kits WeaponModKits.esp WeaponModKits - FOOK.esp (FROM FOIP) WeaponModKits - FWE Master Release.esp (FROM FOIP) WeaponModKits - OperationAnchorage.esp (FROM FOIP) WeaponModKits - ThePitt.esp (FROM FOIP) WeaponModKits - BrokenSteel.esp (FROM FOIP) WeaponModKits - PointLookout.esp (FROM FOIP) WeaponModKits - Zeta.esp (FROM FOIP) ---------------------------------------------------- Energy Visuals Enhanced EVE.esp EVE Operation Anchorage.esp EVE - FWE Master Release.esp (FROM FOIP) EVE Anchorage - FWE DLC Anchorage.esp (FROM FOIP) EVE - FWE with WeaponModKits.esp (FROM FOIP) ---------------------------------------------------- Mods to load AFTER overhauls ---------------------------------------------------- Mart's Mutant Mod Mart's Mutant Mod.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - FOOK2 (FROM FOIP) Mart's Mutant Mod - FWE Master Release.esp (FROM FOIP) Mart's Mutant Mod - FWE with EVE.esp (FROM FOIP) Fook+Fwe+mmm+pb.esp (FROM FWE-FOOK Merger, note that this requires Project Beauty HD) ---------------------------------------------------- Merged files i.e. Mez's Merged Patch
Notes
[] We're in the process of fixing up the FWE-FOOK merger files a little more, and to also include updated support for Project Beauty (BP). This will include standalone BP support for FWE, MMM, and FOOK, as well as any combination of the above.
[] In the near future, we'll also be combining the FWE-FOOK merger files with the FOIP program, so that it's all in one nice tidy place =)
[] You may also want to look at Realistic Wasteland Inhabitants (RWI), which loads after the above mods. There are additional support files for RWI available through the FWE-FOOK merger. RWI requires FOOK, FWE, and MMM.
Edited by Mezmorelda, 21 December 2009 - 03:59 PM.
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