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Download
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TESNexus - Latest version
Original version (v122 and source) at Elys' site
New version is up (see this post for update notes, also uploaded source code) - massive thanks to Leandro, DragoonWraith, and Scruggsy for answering my questions and helping me figure out just how the hell this stuff works
From the readme
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1. DESCRIPTION
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Pluggy is a multifunction OBSE plugin that adds new functions to Oblivion, and is a further extension to Oblivion Script Extender. The functions allow modders to create and manipulate arrays, strings, .ini files, text files, both text and surface/image HUDs, and change object names.
It uses OBSE to add the functions to the game, and like OBSE it doesn't make any modifications to oblivion.exe, TESConstructionSet.exe, or any other files in your oblivion install, so don't worry about permanent side effects.
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2. REQUIREMENTS
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Oblivion Version 1.2.0416
Oblivion Script Extender Version 15.3 or above.
( http://obse.silverlock.org/ )
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3. INSTALLING
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Extract "OBSE_Elys_Pluggy.dlx" and "OBSE_Elys_Pluggy.dll" to "Oblivion Install Directory\Data\OBSE\Plugins". If you don't have an "..\OBSE\Plugins" directory, create one.
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4. USING PLUGGY
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As a player, installing will probably be your last step.
If you have a Pluggy mod that uses HUD functionality, see the warning below. If you decide to enable the HUD functionality, change the Pluggy dll file name from "OBSE_Elys_Pluggy.dll" to "OBSE_Elys_Pluggy_HUD.dll". (Only change the .dll file name, leave the .dlx name the way it is!)
If you use a save game manager, or manually move around your save files, be aware that there are 2 extra files to move. These co-save files keep the data that correspond to your save game. One contains the Pluggy data (---.pluggy) and the other the OBSE data (---.OBSE). Make sure to keep these files when you move the .ess save file, or delete them if you delete the .ess file. As far as Savegame Managers are concerned, I know Wrye Bash is aware of both .OBSE and .pluggy and will correctly move them around, but I don't know about any other Savegame managers.
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Known Issues
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HUD crashes - The HUD functionality has been found to cause crashes when entering buildings. Which users are affected by the crash seems to be hit and miss, but seems to solely affect nVidia users. Note that just because nVidia users are the only ones with the crash, that doesn't mean it affects all nVidia users (my 8800 GTS has yet to crash with the HUD functionality).
Bad mouse buttons - If you have a mouse that double-clicks instead of single-clicks (like mine), then use the Keyboard to select and load a save game. If the mouse double-clicks, the Pluggy data may be skipped.
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Mods that Require Pluggy
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- Alchemical Formulas
- Customisable HUD Components
- Exit Oblivion with No Crash Guaranteed
- Fast Hotkey Shortcuts
- Journal Mod (Does this still require Pluggy, or just use it?)
- Map Markers Be Done
- Name that Horse
- Poison Equipper
- Proper Enchantments
- Q-Core
- Redecoration
- Seducer Race
- Speedy Horses
- Spell Books
- Spell Components
- Status Bars (German download)
- Time Manager
- Unarmored Skill for Everyone
- Vacuity
- Willpower-Based Magic Resistance
- Wrye Morph
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Mods that Use Pluggy
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- Alternatives to Death and Reload
- Auto-save and time
- Battle Fatigue and Injuries
- Clean Spellbook
- COBL
- Drag N' Drop UI
- Eat and Sleep
- Map Marker Overhaul
- Player's Diary
- RefSkope
- Unnecessary Violence
- Economy Enhanced
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Previous Threads
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[WIP/BETA] Pluggy #7
Pluggy v122 Crash - A Report, An attempt to gain Elys' attention...
Pluggy-related Crashes
Edited by haama, 12 January 2010 - 12:47 PM.
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